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What is Unsung Story: Tale of the Guardians?
Unsung Story: Tale of the Guardians is a turn-based tactical RPG designed by Yasumi Matsuno—best known for Tactics Ogre, Final Fantasy Tactics, Vagrant Story, and Final Fantasy XII among many others.
Their Kickstarter page describes the game this way:
History is written by winners, and tells the tales of heroes. But where there are winners, there are losers, and wars are not won by heroes alone. Behind the veil of history, there are countless stories that lie forgotten. Reliving these hidden tales is the concept behind the Unsung Story.
Unsung Story: Tale of the Guardians presents an epic sweep of history through the eyes of the ones that make it, but are overlooked by the passing of time. It presents a fundamental twist on the hero’s story, as it immerses gamers through the experiences of those lashed to the great wheel of history!
The Unsung Story timeline covers many chapters of the sprawling war-torn history of the fantasy world of Rasfalia. The central plot follows the struggles of heroes who fought in the Seventy-Seven Years War between great kingdoms and empires.
Learn more about the story in a detailed post at the Kickstarter page with more information on the story and possible classes.
Why should you support Unsung Story: Tale of the Guardians?
All I needed to hear was Final Fantasy Tactics to be interested in Unsung Story, as that’s my favorite tactical role-playing game of all time. Every few years I fire up my PlayStation and travel through the land of Ivalice and its political and cultural intrigue. Unsung Story is looking to have the same rich history as you travel through the stories that don’t get written in history books. If you play role-playing games for the story and interesting characters, Yasumi Matsuno will deliver.
Turn-based tactical role-playing is an incredibly fun genre that combines the strategy of turn-based games with the story and acquisition of gear and levels of role-playing games. Unsung Story will take place on 3-dimensional maps with a triangular tile system that gives each person six possible directions of movement, as opposed to the four you get with square tiles. Height seems to also be an important strategic element with archers standing on higher ground. Needing to keep track of where the enemies are and what abilities everyone has to know are what make tactical RPGs fun.
Unsung Story will have five primary types of classes: attackers (fighters that emphasize attack power), defenders (fighters that emphasize defense), mages (magic-users that wield offensive and support magic), healers (magic-users that wield defensive and healing magic), and tamers (command mythical beasts and monsters). In addition, there are sub-classes that change what skills are available with the equipment and weapons each character is using. While everything here is still subject to change, this system seems to have the flexibility to take on any challenge without being too difficult to learn.
Unsung Story will be available on OS X, Windows, Linux, iOS, Android, and Windows tablets, with stretch goals for the PlayStation Vita, PlayStation 4, and Nintendo 3DS. By far, the best stretch goal is the one that will bring in Hitoshi Sakimoto to compose the soundtrack. He worked on the Final Fantasy Tactics soundtrack, and his talents will add a lot to Unsung Story.
Where can I find out more about Unsung Story: Tale of the Guardians?
The Kickstarter page has plenty of details about stretch goals, rewards, additional videos, and lots of extra information about the story and mechanics. With five days left and about $125,000 needed to meet the goal, every donation helps.