Review: Tales From the Dragon Mountain 2: The Lair

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Mina’s back and ready to take on Strix once more—even in his own lair. Tales From the Dragon Mountain 2: The Lair takes you through village and mountain to find Strix’s lair so you can take another try at ending the wrinkly old menace.

Tales From the Dragon Mountain 2: The Lair

The story in Tales From the Dragon Mountain 2: The Lair develops a little with every encounter, with the character interactions with your surroundings. Keep your eyes open, as there are twenty stone dragon statuettes to collect as an extra achievement. A simple click is sufficient for most of the game interaction, but there are a few things which require click-hold-movement.

As with the other G5 Entertainment games you have the option of three difficulty levels and a handy Hint button at the bottom right for when the next step may not be quite as obvious as you would really like. This recharges at different rates based on the difficulty level.

As you start your quest, you find out you will need a few things your friend Umberto left for you—all in the safe keeping of a few of his trusted associates. The odd thing is a couple of them won’t give you what they know was left for you until you fix something for them. It seems a bit unfriendly, but it’s just more stuff to advance the game, really. The part that gets really strange is how the spoken dialogue doesn’t always quite match the subtitles. It looked like some minor juxtaposition of elements of dialogue and possibly translation issues. Not a big deal, but I did found it a bit annoying.

Tales From the Dragon Mountain 2: The Lair

The graphics are mostly static pictures with some small elements in motion. The imagery is very colorful and well rendered. The audio is clear and the background music is suitable to the scene. The only audio cue which seems to be a bit off-putting for me were the footfalls. When you move to a new location you hear a shuffling footstep and a stopping footstep, and it’s the same sound no matter what surface you are walking on (I guess they had a very low budget for Foley work).

The game includes images at the bottom of the screen of the top portion of characters who are engaged in dialogue, which is interesting. You get the name of the folks in the game, but the mouth movements are a poor match for the words. Also not a big deal and almost expected when the rest of the game is static image based.

The mini games include some descent puzzles which draw on pattern recognition, logic and deduction. Not a bad set, actually; besides, the game offers you a Skip option if you get seriously stuck on a puzzle.

Tales From the Dragon Mountain 2: The Lair

Unlike a couple of the other titles from G5 which I have had the pleasure of reviewing, this game does not contain the item find screens. While there are things to locate and collect, you don’t get the screen full of things and a list of objects to find. I was expecting these, but as the game went on I didn’t end up missing them as there were plenty of other things to do.

Now for the important part. Although free to download, you’ll need to drop $6.99 for the full game. While Tales From the Dragon Mountain 2: The Lair offers decent game play, a once-through only lasts about three hours. You can play it over on the other two settings, but it doesn’t change the details of the story. This, coupled with the weird dialogue vs. text issues, gives me pause. There is also an odd story/environment discontinuity, but I’ll let you find that one on your own, along with the twenty stone dragons.

Tales From the Dragon Mountain 2: The Lair is not a bad entry, but not the best work G5 has put out there.

Category: Games
Seller: G5 Entertainment
Requirements: OS X v10.7.4 or later
File Size: 632MB
Version Reviewed: 1.0
Price: Free ($6.99 for full game unlock)
Age Rating: 4+

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