As we ran our live blog of last Monday’s WWDC Keynote, I couldn’t help but get a little excited about all of the iPhone applications being demoed. This is a bit out of character for me, as I’m a Mac guy, not a gadget guy. In fact, before I finally broke down and bought an 8GB iPhone last autumn, the closest I’d come to a cell phone was using my wife’s Kyocera pay-as-you-go phone through Virgin Mobile.
Now, I’m happy with my iPhone. I’ve made some calls. I’ve even answered some. I’ve texted some friends, photographed some sunrises and followed my real time hockey scores. But, by and large, I get less use out of my iPhone in one week than many of you will in an hour. That’s all about to change, however, with iPhone 2.0 and the App Store. Now, there are programs to use. Information to store. Games to played.
This got me to thinking…will my 8GB iPhone be enough? When I upgrade, will I have pay for the 16GB model just to handle those glorious games? A quick check of my current iPhone reveals that I’m using less than 1GB in available space, and over 9/10ths of that is taken up by one movie (you probably don’t want to know which one). Obviously, I’ve got plenty of room to spare, but will that continue to be the case as I buy more games, utilities and productivity software? Apple has announced they’re restricting the iPhone app size to 2GB, but that’s only three applications away from filling up my drive. Hardly a restriction.
So, to get an idea on whether 8GB will be enough, I contacted a couple gaming companies to see what they’ll be delivering (I went with games only because they tend to demand more disk space). Pangea Software’s Brian Greenstone, who demoed Cro-Mag Rally and Enigmo for the iPhone at the Keynote, told me, “The app sizes are still in flux, but I can say that they’re not very large—smaller than the original games.” A quick check of their Mac counterparts reveals that Enigmo and Cro-Mag are 23MB and 130MB downloads, respectively. That’s certainly workable.
I also contacted our friends over at Freeverse regarding their iPhone games. Colin Lynch Smith replied, “Big Bang Sudoku will be around 4MG. Wingnuts Moto Racer will be in the vicinity of 10MG.” Colin also offered this tip; “Given that apps under 10MB will be downloadable over the cell networks, I think most devs will try to keep their apps under 10MG if at all possible.”
So, at least for now, it looks as if I’m safe with my 8GB model. We’ll see how long this lasts as more applications are released and developers continue to push the technology, but I have a feeling any disk space I sacrifice will be because I refuse to delete any games from my iPhone…
…and because I never know just when I’ll want to watch the greatest movie ever made!