Tell Membership

Sign up for the FREE Tell Membership and receive benefits that include the digital edition of Tell Magazine sent straight to your inbox, product giveaways, coupons and much more!

 
 

Appletell reviews Mini Golf for Click Wheel iPod

Sections: Features, iPod, iPod classic, iPod nano, Reviews

1
Print Friendly

Mini GolfGenre: Sports/sim
Format: Click Wheel iPod Game
Developer: EA Mobile
Minimum Requirements: 3G or 4G iPod nano, iPod classic or 5G iPod (video), iPod Software v1.2, 44.3MB disc space
Price: $4.99

Did you all know they’re still making games for the click wheel iPods. It’s true! Some new ones have even been released this year! It’s okay if you forgot about this darkened corner of the iTunes Store. Once we find someone to hold our hand, we’ll venture back there to review these new games. In the meantime, there are some we’ve been playing for a while that haven’t been reviewed at Appletell. Case in point? Mini Golf from EA Mobile.

Mini GolfMini Golf gives you 54 holes across three separate courses: Tommy Totem’s Tiki Putt Putt, Cleopatra’s Mini Golf Oasis and Krazy Klown’s Sideshow Golf-n-Fun. What I like about each course is that, for the most part, they feel like they could be real miniature golf courses. Yes, there are some hazards in the game that would be impossible to pull off in real life, but there’s a logic to most of the holes (although that logic does get fuzzier as you progress through the courses). Each course has holes that are quite simple and some that seem to be there only to make sure you max out your strokes at least once (the stroke limit is a ridiculously high 10, but I guess that’s acceptable when there’s no one behind you waiting for a turn). Considering that you have to get par or lower on each course to unlock the next, these holes may prove incredibly frustrating to some. Yet, I hit par on Tommy Totem the first time I played it to unlock the next course, and although I didn’t fare so well on Cleopatra’s Oasis, my wife beat it on her first try to unlock Krazy Klown. In other words, none of this is that difficult.

To play, you click the center button on your click wheel to get the hole in motion. Using the wheel, you decide where you want your ball to be placed, then click the button again to bring up your golfer (male, female or random character). You use the wheel again to aim your shot, then click the center button to bring up your power gauge. A golf club slides up and down the gauge, and you determine the swing strength by clicking the center button at the appropriate time. It’s a simple, intuitive process, although it will take some practice to get used to aiming, to swinging with the right strength, and to dealing with the fairly decent but sometimes unpredictable ball physics.

Mini GolfThe process can be affected, however, by the somewhat choppy graphics. There are little animations on each hole, and these can affect the fluidity of the swing gauge. It sometimes stutters, meaning you could end up whacking the ball when you meant to give it a gentle tap. I recommend letting the power gauge slide up and down a couple of times before setting your strength to make sure the animation isn’t going to bounce around on you.

Frustrating as this can be, it’s almost worth it because the animations are quite fun. They make the course seem quite lively, as do the bright colors and perky music (which you can turn off, of course, or substitute with your iPod music). The graphics aren’t on par with what we see on the iPhone (why are there no mini golf iPhone games yet?), hovering comfortably around what you’d expect from the Nintendo GBA. The ambient noises are decent, too, but perhaps a bit over-stated.

Mini GolfOf course, the main problem with miniature golf games on any platform is that once you get good at them (and you will quite quickly), they get boring. On the computer, developers counter this with course designers that allow you to build your own holes. Here, you’ve only got what they give you. Once you’ve mastered the three courses, you’re done, unless you’re the type who can be entertained by attempting to beat your low score (the game does track such stats) or find the way to the hole-in-one on each hole. The multiplayer mode—which allows you to pass the iPod to another person for two player action, which I guess would get inconvenient with all the headphone swapping, except that you don’t actually need to hear this game to play it—will keep things interesting for a bit. There’s also a practice mode, so you can take on individual holes to make sure you’re ready for those multiplayer competitions.

$4.99 seems like a lot in this age of $0.99 or free apps, but Click Wheel iPod owners are used to this. Regardless of how quickly you master the courses, only the most jaded and miserly of iPod owners will feel they didn’t get their money’s worth. I’ve already found the game to be quite useful when waiting to be seated at restaurants, when on road-trips and when bored at my in-laws’ house. And, if you ask me, that’s exactly what games on the iPod are meant to do.

If you’re looking to get baqck into iPod gaming, Mini Golf is a great place to start.

Appletell Rating:

Buy Mini Golf

See other iPod game reviews.

This review was published in its original form at Applelinks.

1
Print Friendly

One Comment

  1. Cool game.Really like the idea of playing golf on the ipod.I'll surely try this out.

    miniature golf center

Leave a Reply

Your email address will not be published. Required fields are marked *

*