Category: Puzzle Adventure
Developer: Telltale Games
System Requirements: Mac OS X v10.6, 2.3 Ghz Intel processor, 4 GB RAM, 512 MB Nvidia or ATI Graphics card
Review Computer: iMac 3.06GHz Intel Core 2 Duo, 4GB RAM and 2.26GHz 13” Macbook Pro, 2GB RAM, NVIDIA GeForce 9400M with 256MB of DDR3 SDRAM
Network Feature: No
Processor Compatibility: Intel
Price: $24.95 (for all 5 episodes)
Availability: Out now
And so Back to the Future: The Game limps towards closure, giving up any pretense of having been based on a high-energy action-comedy, and simply falling back on puzzle tropes that were lazy and boring when the first movie came out in the mid-eighties. Considering how well the game started, working in the films’ continuity and references and bursting towards the original episode’s cliffhanger ending, it’s just become sad.
The plot of Back to the Future: The Game, Episode 3 – Double Visions, in brief. Marty travels back to the the 1920s to break up the budding romance of Emmet Brown and Edna and get history back on the right track. The key to this will be Trixie, former night club singer and mob moll, now trying to make a go of it as a legit model. In a rather slimy move, Marty gets Trixie fired and sets Edna up to take the fall.
So, does Trixie agree to help Marty make Emmet look like a ladykiller? Yes. But first she needs Marty to find her three costume pieces before she’ll agree to play the part. The dialogue screen where she lays this out, along with her reasoning, is so contrived that I immediately quit the game without saving, a move I instantly regretted because I knew I would have to sit through it again.
Back to the Future: the Game just keeps getting worse. In the first episode you assembled a rocket bike to rescue Doc from a runaway paddy wagon. Now you’re running around trying to break into a science fair. The brittle logic and boring puzzles make me want to travel back in time and stop the game developers before it’s too late.
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