Category: Puzzle Adventure
Developer: Telltale Games
System Requirements: OS X 10.6, 2.3 Ghz Intel processor, 4 GB RAM, 512 MB Nvidia or ATI Graphics card
Review Computer: iMac 3.06GHz Intel Core 2 Duo, 4GB RAM and 2.26GHz 13” Macbook Pro, 2GB RAM, NVIDIA GeForce 9400M with 256MB of DDR3 SDRAM
Network Feature: No
Processor Compatibility: Intel
Price: $24.95 (which gets you all episodes)
Availability: Out now
After the diminishing returns of the last three episodes of Back to the Future: The Game I was dreading the final installment of the series, and indeed, the opening didn’t give me much hope. Marty’s in 1931, still trying to untangle the problems of getting Emmet Brown to exhibit his first invention, a flying car. Flying cars are inherently exciting. You know what’s not? Walking around a science expo, trying to figure out where to buy tickets. But that is, alas, what you must do. But then, slowly, the game started to pick up steam.
Young Emmet is kidnapped by “Citizen” Brown, and older version of himself who was briefly your ally but then decided that maybe his future wasn’t so bad after all. Later, the “real” Doc Brown shows up just as Hill Valley itself vanishes completely, not even becoming a ghost town, simply fading away. Suddenly, a game that had mostly been about preposterous inventory quests captured a little magic of the original films, as Marty and Doc deal with a timeline gone terribly awry. They find the cause, and there’s a genuine moment of pathos as we see a character who’s struggling with the effects of meddling in time.
It wraps up with another mini-action sequence, Marty on his hoverboard hanging on to a speeding car in another nice nod to the films, and wraps up with a cut scene that you could actually see as the finale of a Back to the Future movie. It’s a good ending to a mostly lackluster series, but I’ll take it.
See the review of Back to the Future: The Game, Episode 4.