Apple’s design guru, Sir Jonathan Ive, is getting a whole new level of recognition at the company. After designing the latest version of iOS, the English designer has received a new title at the company: Senior Vice President of Design. With iOS 7, Ive redesigned the iPhone experience and made changes that iOS device users have not seen in the past.
One of my favorite things about attending expos is finding exciting products I didn’t know would be there. That was harder than usual for Mac games at E3 2013 because I already knew about each game heading our way. However, there’s one I’m more intrigued by now than I was going into my demo: Nordic Games’ The Raven.
Deus Ex: The Fall was easily the biggest iOS reveal heading into E3 2013, but could a tablet version live up to the Deus Ex legacy? In short, yes. At length, absolutely. I spent about ten minutes playing the iPad on the show floor and another 15 getting a media demo from Square Enix digital producer James Wright, and I can safely say that Deus Ex: The Fall is everything fans of the series will want it to be…other than it being on a console, I mean.
“Serious fun” is kind of an ironic slogan for Natsume, as there’s not a whole lot serious about their games. Their iOS lineup for 2013 involves fishing (which I guess some people take seriously enough), zombie attacks, human attacks, ninjas climbing over Tetris blocks, and, in a pleasant surprise, a HomeTown Story.
With Apple releasing a slew of new software and hardware updates within a six month gap, the question of whether this will be enough to recapture consumer interest has to come up. Apple has been under intense scrutiny over the past several months, with analysts and consumers alike claiming the company is experiencing an innovative lull, having been cruising on the products released under Steve Jobs.
E3 2013 has come to a close, leaving most to wonder how Microsoft feels about getting slapped around by Sony, and whether Nintendo can compete in this next round of console wars. Not us, though. Beneath all the console hullabaloo were some fantastic games for the Mac and Apple’s iDevices. We’ll be writing up many of them over the next few days, but want to first draw your attention to what I feel was the show’s best game that’s coming to OS X: Blackguards from Daedalic Entertainment.
Founded in January of 2007, InnoGames has over 100 million registered players of their online games, and that number is likely to increase now that the Hamburg, Germany based company has announced they’re bringing two of their more popular games—Forge of Empires and Grepolis—to iOS and Android devices.
The Steve Jobs biopic, “jOBS,” has been in production since last year, and it finally has an official release date. On Wednesday, Open Road Films announced the film will be released in theaters across the nation on August 16th.
Apple has announced the 11 winners of its Apple Design Awards at WWDC 2013 that range from games to utilities, on both iOS and OS X. Plenty of games are represented, as well as well as apps from the WWF, Yahoo!, and the ever popular Evernote.
Many of us want to be in a video game, and with the upcoming Bloodmasque from Square Enix for the iPhone, iPad and iPod touch, you’ll finally get that chance. Snap a photo of yourself for your character’s face and add expressions for combat and cutscenes. Then you’ll be able to add extra features such as hairstyle, skin tone, bone structure, and more.
Movie tie-ins equal shovel-ware right? That may still be the case with games for consoles and handhelds, but I’ve had demos this week of Pacific Rim and Man of Steel for iOS, and came away quite impressed with both. You needn’t be a fan of said movies to enjoy the games, you just need to enjoy virtual fisticuffs.
Apple’s new iOS 7 has been completely revamped with a long list of new features and a variety of UI changes. The reason why Apple’s iOS in the original iPhone was so popular was because of its attention to detail. As the years went on and Apple released new iPhone models and new iOS updates to go along with it, it seemed that they lost some of this detail. In iOS 7, Apple did just that and focused entirely on reworking the OS from the ground up.