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iPhone Appidemic: Ghost Trick: Phantom Detective

Ghost Trick: Phantom Detective

CAPCOM has been doing a tremendous job of bringing many of their A-list console and handheld games to Apple’s iDevices. We’ve got forms of Resident Evil, after all. We’ve got Street Fighter, Devil May Cry and even Phoenix Wright: Ace Attorney. And now, CAPCOM has brought us a puzzle adventure game that’s as at home on the iPhone or iPad as it was on the Nintendo DS: Ghost Trick: Phantom Detective.

13″ MacBook Pro: Time to say goodbye?

13" MacBook Pro

The original 13″ aluminum unibody MacBook Pro form factor, which debuted as a plain MacBook in October 2008, is getting a bit long in the tooth. But sometimes they get things right on the first try. I would argue that the 13″ aluminum unibody is one of the best, if not the best, all-round Apple laptop design(s) ever. If it ain’t broke, why fix it?

iPhone Appidemic: Zombie: The Rescue

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Zombies love brains, but the glut of mediocre zombie games in the App Store makes me think that perhaps zombie game developers are eating theirs instead of using them. Happily for us all, there’s a new zombie game out from GOGN Entertainment which appeals beyond the inclusion of zombies.

Macworld | iWorld 2012: Hands on with the FlyGrip for iPhone, iPad

FlyGrip Kickstand

Not just an accessory, but a revelation in iPhone usefulness, the FlyGrip is easily one of the top ten iDevice accessories of all time. A combination ergonomic gripper and kickstand, the FlyGrip ensures your smartphone adapts to your current activity, rather than you fumbling not to drop your shiny iPhone in everyday use.

Macworld | iWorld 2012: A Hero Will Rise

Tune-Up at Macworld 2012

In our first video study of Macworld | iWorld 2012, we took a quick look at the seedy underbelly of the event. Now, we wonder about the public displays of peace, love and understanding that this “lifestyle event” has engendered. Drum lines? Public dances? At a tech show? Who can stop them? Who can save the world?

Macworld | iWorld 2012: Appletell’s favorite products

Gavio Wrenz

Macworld | iWorld 2012 has come and gone, just like that. Three days are barely enough to take a close look at all the new apps, gadgets, software and hardware that vendors were happy to show off, but it was enough time for the Appletell team to put together our list of favorite products from the show floor. This year, it’s an iPhone camera accessory, a home control system and one developer’s entire lineup.

Macworld | iWorld 2012: Appletell’s surprising finds [updated]

All Jack iPhone 4/4S Cases

Another Macworld has come and gone, this time taking a new name with it. And just as the new name implies a shift away from the Macintosh and towards Apple’s iDevices, so do our surprising finds, for the second year in a row. iOS apps and accessories dominated the show floor, three of which took us pleasantly by surprise: a video app, an art app, and some slick iPhone cases.

The seedy underbelly of Macworld | iWorld 2012

Macworld | iWorld Debauchery

You may think Macworld | iWorld is all happiness and community and free logo-emblazoned foam balls, but that’s not the case. There’s a seedy underbelly to the biggest iFan event of the year, and this year, Appletell found itself in the middle of it. In this short series of videos, we’ll explore the side of Macworld that most people don’t see. The world of $65,000 speaker systems, bouncing women, and fancy appetizers.

iPhone Appidemic: Crystal War: BloodField

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If you’re not familiar with Crystal War, the original, here’s the breakdown: Humans and goblins are in direct (and I mean direct) competition over “crystals,” apparently the most critical natural resource in this particular universe. Mining crystal has become an act of war, practically speaking. So what are you going to do? Mine crystal, of course.

iPhone Appidemic: The Adventures of Tintin – The Game

tintin-thegame-thumb

Hardcore console and handheld gamers like to dismiss the validity of Apple’s iDevices as legitimate gaming consoles. And yet, somehow, despite history and conventional wisdom, our movie tie-in games are generally much better than their console counterparts. The latest example of this is The Adventures of Tintin – The Game.