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AT&T said Thursday that it has approved a SlingPlayer Mobile application for the iPhone to run over 3G networks. When the app was first introduced last year, it was restricted to WiFi use only.
“Just as we've worked with Sling Media in this instance, we look forward to collaborating with other developers so that mobile customers can access a wider, more bandwidth-sensitive, and powerful range of applications in the future,” the president and CEO, of AT&T Mobility and Consumer Markets, Ralph de la Vega, said in a statement.
“Collaboration with developers like Sling Media ensures that all apps are optimized for our 3G network to conserve wireless spectrum and reduce the risk that an app will cause such extreme levels of congestion that they disrupt the experience of other wireless customers. Our focus continues to be on delivering the nation's most advanced mobile broadband experience and giving our customers the widest possible array of mobile applications.”
AT&T said Thursday that it has approved a SlingPlayer Mobile application for the iPhone to run over 3G networks. When the app was first introduced last year, it was restricted to WiFi use only.
“Just as we've worked with Sling Media in this instance, we look forward to collaborating with other developers so that mobile customers can access a wider, more bandwidth-sensitive, and powerful range of applications in the future,” the president and CEO, of AT&T Mobility and Consumer Markets, Ralph de la Vega, said in a statement.
“Collaboration with developers like Sling Media ensures that all apps are optimized for our 3G network to conserve wireless spectrum and reduce the risk that an app will cause such extreme levels of congestion that they disrupt the experience of other wireless customers. Our focus continues to be on delivering the nation's most advanced mobile broadband experience and giving our customers the widest possible array of mobile applications.”
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