The latest in tracking and gesture-control technology has just hit Kickstarter and is drawing much attention. The STEM system is a wireless motion tracking platform for video games and virtual reality.
Upon reading more, I couldn’t help but think of Ernest Cline’s book, Ready Player One. The STEM system lets players interact naturally with the gaming environment. Head movements, hand movements, and everything else is tracked by position and orientation on all three axis. Not bad.
STEM is able to work with any game, because the game doesn’t know that a device is being used. The motions registered by STEM are communicated to the game as commands.
So maybe if you’re playing Call of Duty and want to zoom in with a sniper scope, you’d simply move your hands up and closer to your body like you’re aiming.
There are 5 individual tracking points: head, arms, and legs. If it starts to sound a little familiar, it’s likely because the STEM uses the same Sixense motion tracking which is featured in the Razer Hydra PC gaming controller.
No internal sensors are used, so those playing games that require precision won’t suffer from drift. STEM uses an electromagnetic field to determine body movement. The system also features low latency and does not require a direct line of sight to work.
STEM boasts full immersion while also being compatible with all sorts of other displays and controls. The developers are keeping the platform open so the developer community can dig in and start creating some awesome software and hardware.
We’re talking some serious immersion potential here. Combined with the Oculus Rift and Virtuix Omni, you can be instead of just see.
Visit the STEM Kickstarter page for full details and pledge options.