The 3DS has taken hold in Japan, which means we’re starting to see an array of games that look really promising and good. Unfortunately, we’re also stuck with region-locking, which means we can’t actually import and play any of these games unless we happen to own a Japanese 3DS. Still, that doesn’t keep us from oogling the particularly awesome looking adventures and hoping that perhaps one day they’ll appear overseas.
One of the most promising new adventures is a game from Square Enix by the name of Bravely Default: Flying Fairy. It’s a stylish, turn-based RPG that’s been getting reviews, which makes it particularly interesting. Since there’s at least a passing chance of Bravely Default: Flying Fairy being localized and released worldwide, let’s take a closer look at what it’s all about.
What’s this Flying Fairy: Bravely Default game anyway?
It’s actually Bravely Default: Flying Fairy, but I won’t hold the confusion over the title against you.
Okay, I just accidentally typed the title wrong in the header and liked how it looked.
Anyways, Bravely Default: Flying Fairy has the kind of story and gameplay systems in place that any RPG fan should recognize and heartily embrace. It is set in the world of Luxendarc. As you can guess from the name, light and shadow play a large part of the story. The game begins shortly after the Gardisra town of Nolende was destroyed by some mysterious calamity. Tiz survived, which has something to do with his destiny. Apparently, he has the potential to be a Warrior of Light.
It’s shortly after this disaster that Tiz meets Agnes and a Crystal Spirit named Aerie. The darkness in Luxendarc has become overwhelming and has claimed the Wind Crystal, and she’s trying to save it while also trying to escape from the Eternian Air Force, which is after all the crystals and their powers. The two, later joined by Edea and Ringabell, end up going on a quest to save their world. (Ringabell is an amnesiac dude, by the way, which is pretty awesome in-and-of itself.) You save crystals, collect jobs for the main characters and do the whole hero thing.
You’re probably wondering where the Bravely Default part comes in, since you’ve probably guessed Aerie is the “flying fairy.” That refers to the turn-based battle system. It’s similar to Final Fantasy: The 4 Heroes of Light in that players need to stock points to use various kinds of attacks. Each character has Brave Points (BP) to use to perform actions in battle. When someone uses the Brave command, he or she will attack. In order to gain points to do so though, you have to Default, in which a character charges up BP so he or she can use attacks or special skills. Depending on the jobs equipped, players can use different skills or passive abilities and the various weapons equipped can offer optional Deathblow limit breaks.
What makes it so special?
Aside from the really cool job system with 24 different jobs and the whole Brave/Default battle system, I’d say that StreetPass is a big Bravely Default: Flying Fairy selling point. A good example of this is Friend Summon. You can send your characters to other people’s games. There, they’ll become a summon that can help fight in a battle. If you use these StreetPass characters a lot, they’ll become more friendly with your characters and be a stronger and more useful summon.
That’s only part of Bravely Default: Flying Fairy‘s StreetPass magic. As I mentioned earlier, Tiz’ home of Nolende was destroyed. By collecting StreetPass hits, you can rebuild it. As the town is restored, you can unlock shops to get better equipment for the party. That’s a pretty cool feature.
Finally, Bravely Default: Flying Fairy could be considered the spiritual successor to Final Fantasy: The 4 Heroes of Light. The character art is similar, as are the battle and job systems. It even involves heroes of light. The only difference is, Bravely Default didn’t get slapped with the Final Fantasy moniker to help it move units.
Here’s why you should want it.
First of all, Bravely Default: Flying Fairy is a S quare Enix game. Those are known for their quality, even if the game ends up being mediocre. Having another well made game on a system is always a good thing.
More importantly, it’s an RPG. The 3DS doesn’t have too many of those yet in North America. We’ve got Devil Survivor: Overclock, The Legend of Zelda: Ocarina of Time, Tales of the Abyss, Heroes of Ruin and, in a few weeks, Paper Mario: Sticker Star. Portable handhelds can use every RPG they can get.
Not to mention Bravely Default: Flying Fairy has just become a series. A PC entry called Bravely Default: Praying Brage has just been announced. It’s going to be some kind of free-to-play game. You know it’s always nice to know there’s an extra one of those around, even if you aren’t immediately interested in playing.
Did I mention that Bravely Default: Flying Fairy received a 38/40 score from Famitsu? Because it did. That’s a big deal. Getting a highly reviewed RPG here would be quite nice.
COMING NEXT TIME: Important Importables offers a shopping list of handheld Japanese games you may want to give (or get) as gifts this year..
IN CASE YOU MISSED IT: Last week Important Importables reviewed Hatsune Miku: Project Diva F.