I think Obsidian Entertainment just proved people still love and want old school, isometric RPGs. About a month ago, the Project Eternity Kickstarter was born. It was to be a Windows, Mac and Linux RPG that combined the best of Baldur’s Gate, Icewind Dale and Planescape: Torment, all games Obsidian had worked on in the past. Obsidian wanted $1,100,000 to make this game. The internet came together and gave them almost $4 million.
The exact final number for the Project Eternity Kickstarter ended up being $3,986, 929. It’s quite a respectable amount. Most importantly, that sets it apart from every other game Kickstarter to date. The previous holder of the most-funded game title was Double Fine’s Double Fine Adventure with $3,336,371. Of course, I think we all expected great things when the Project Eternity Kickstarter reached the $1.1 million goal within 24 hours after launching.
The only downside to this is that the Project Eternity Kickstarter didn’t reach its final stretch goal. Throughout the month long process, Obsidian began adding extra goals if it reached certain funding levels. One of them, for example, was to produce Mac and Linux versions of the game in addition to the Windows release. The $4 million stretch goal would have resulted in an overall game enhancement, with live instrumentation for the soundtrack. It also meant Chris Avellone, one of Oblivion’s designers, would have had to play Arcanum. $13,071 more and that goal would have been reached.
Still, it’s a minor thing to quibble over. Obsidian Entertainment now has plenty of money to make the game they want to make and apparently over 73,986 backers want to play. I’d say the Project Eternity Kickstarter was a major success!