GamerTell Interview: Nifflas goes deep into Knytt Underground

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If you follow indie games, you know who Nicklas “Nifflas” Nygren is. He’s the creator of games like Knytt, Knytt Stories, Knytt Underground, Saira and NightSky, among others. His games tend to develop a huge following, in particular games like Knytt Stories, because of their unique appearance and the inclusion of tools that allow players to create their own levels. Now, for the first time, one of his games has appeared on Sony’s systems.

Knytt Underground arrived on the PlayStation Store for PS3 and Vita owners on December 18, 2012, giving a whole new audience an introduction to the Knytt series. GamerTell was able to talk to Nygren about Knytt Underground shortly after its release and we’re here to share everything we’ve just learned!

GamerTell: What can you tell us about Knytt Underground‘s story?

Nicklas “Nifflas” Nygren: It’s about weird existential questions and about understanding our world and failing at this. A lot about it connects to my own questions about life, fear of death, and so on. The game takes place in the future where humans has disappeared from the planet and creatures who live underground try to figure out who the humans were, as well as their religions and technology. It’s very apparent to the player how bad they fail, and it’s a bit of a metaphor to how we look into the past to try to understand ourselves, often with very weird results and conclusions.

GamerTell: What kinds of power-ups does the Mi, heroine of Knytt Underground, have access to and how do they enhance the exploration experience?

Nygren: Mi can transform into a ball that handles much like the one in Within a Deep Forest. However, she can transform back and forth while keeping her momentum which opens up for some pretty satisfying and complex moves. There aren’t as many powers in Knytt Underground as in Within a Deep Forest or Knytt Stories, but my aim was to come up with powers that would open up for as many different cool moves as I could, rather than going for one trick ponies.

GamerTell: The early screenshots and trailers of Knytt Underground seem to show quite a few puzzles, something we didn’t really see in Knytt and Knytt Stories. Would you say Knytt Underground is more similar in gameplay to Saira?

Nygren: Knytt Underground is much more similar to Knytt Stories and Within a Deep Forest.

GamerTell: One of the hallmarks of the original Knytt Stories was that fans could create their own “stories” and share them. Does Knytt Underground support fan-created content?

Nygren: The game itself is built to support add-on levels, and I hope to be able to take the time to create a good and user friendly editor for it. However, because the Knytt Underground level format is so much more advanced than Knytt Stories, I didn’t have time to make an user friendly editor prior to the release.

GamerTell: Can the PS3 and PS Vita versions of Knytt Underground connect to the PC version in any way? Say if the PC version does support mods, would there be any means of experiencing them on the PS3 and Vita?

Nygren: Technically it’s possible, so I hope we can work that out.

GamerTell: Will Knytt Underground receive any future content updates that would add new stories? If so, would they be free or paid add-ons?

Nygren: I don’t know yet. If I make a small add-on it’ll probably be free. If I make a very big one we may sell it.

There you have it! All kinds of new information about Knytt Underground, which is available right now on the PlayStation Store for $14.99. It is also part of the cross-buy promotion, so if you buy the PS3 version, you get the Vita version for free and vice versa. Also, if you’re in Europe and are a PlayStation Plus subscriber, Knytt Underground is currently available for free as part of the Instant Game Collection. The PC version of Knytt Underground is also a Steam Greenlight candidate, so be sure to vote for it if you’d want to see it on Steam!

Site [Knytt Underground]

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