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CES 2013: Extreme Reality enables 3D motion controls through 2D cameras

Sections: CES, Conventions, Features, Handhelds, Handhelds-Other, PCs, Windows

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Over the past few years, motion controlled gaming really took off. It started with the Wii, and Sony followed up with PlayStation Move. Microsoft then came along and furthered the motion control genre by removing the need for physical objects with Kinect. However, all these products require additional hardware purchases. With the technology Extreme Reality provides, motion controlled gaming can be experienced on any PC or mobile device that has a standard 2D camera.

The engine that powers this technology is called Extreme Motion. The engine works by scanning your body with whatever 2D camera is connected to your computer, and creating a 3D model from that data. From there, motion and gesture controlled games can be played for up to 17 feet away from the camera. The games Extreme Reality had on display at the CES Digital Experience event included Pandamania (similar to Dance Central) and a hovercraft racing game called Beat Booster. There is also a tennis game that wasn’t set up at Digital Experience, but will be playable on the Las Vegas Convention Center show floor.

So how do the games look in action? I’d say they’d look decent. These games aren’t going to rival what we see on consoles in the visual department, but they’re not as expensive to make either. The accuracy and latency of the games also seemed acceptable, but I won’t know for sure until I can try it out for myself.

The whole point of Extreme Motion is to remove the barrier of entry into the world of motion controlled gaming and gesture control in general. I can see this technology being particularly successful in parts of the world where expensive peripherals and hardware aren’t easy to come by. Since Extreme Motion also supports Android devices, its potential install base is already quite massive.

The ultimate success of Extreme Reality’s technology rests in the hands of developers. The company provides a SDK for developers who are interested in creating games for its platform. OEMs (a fancy term for hardware makers), can also integrate Extreme Motion or Extreme UI into its products.

Site [Extreme Reality]

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