10 Vita ports that need to happen

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The Vita has become a home for ports. Just glance through the system’s library. The list of Vita ports includes BlazBlue: Continuum Shift, Atelier Totori and Meruru, Muramasa: The Demon Blade, Disgaea 3, Ninja Gaiden Sigma, Dead or Alive 5, Oddworld games and more. I’m not saying it’s a bad thing, just that it is a thing that is happening. Rather than chastise companies for taking the easy way out, let’s embrace it.

Porting fantastic console and computer games to the Vita could be key to the system’s salvation. After all, good Vita ports could lure in people who loved the original games and want to play them on the go, or bring in people who missed the classics the first time around. It could be a win-win situation!

So join us now as I go through GamerTell’s big list of Vita ports that need to happen. Because really, we need to see the next ten games again.

vita ports

10. Xenosaga Complete

The Xeno series is rising again. Xenoblade was a big hit on the Wii. A new Xeno game is scheduled for the Wii U. Let’s give Xenosaga a chance to shine again with what I would call Xenosaga Complete. Picture the ability to play Xenosaga I-III on your Vita. Sounds good, doesn’t it? It’d give the series a second chance to be appreciated for what it is, especially in the wake of Monolith’s other games starting with “X” getting much love. The only downside is, Xenosaga 1-3 would definitely be a battery killer. People would have to make sure they’re plugged in before viewing those cutscenes!

vita ports

9. Tales of Symphonia

Namco Bandai’s already shown its on board with porting DS Tales games to the Vita. Let’s go a step further and port one of the best entries in the series to the system too! Tales of Symphonia was an incredible game and it’d be great to honor its 10th anniversary with an enhanced, HD port to the Vita. Yes, Tales of Symphonia turns 10 years old in 2013. It’s hard to believe, but true. So let’s celebrate that in style Namco Bandai!

vita ports

8. Dark Cloud

Know what PS2 series I loved? Dark Cloud. There were two games and they involved dungeon crawling with characters to earn pieces of a town, which you would then set up and rebuild. It was really fun and I highly recommend it. I also highly recommend Sony get in touch with Level-5 and make another entry happen. Be it an original Vita installment or a port of Dark Cloud 2, which I consider the better of the two games. Or, Level-5 could really make us happy and release some sort of Dark Cloud Compilation, like the Xenosaga Compilation I suggested earlier.

vita ports

7. Breath of Fire: Dragon Quarter

Disclaimer: I’ve never actually beaten Breath of Fire: Dragon Quarter. In fact, the most I’ve ever played is about two hours. I didn’t actually own it, I only rented it. Which means I’d love a chance to see it and play it again. I’m sure I’m not the only one. It’s been 10 years since we’ve seen a Breath of Fire game and that’s a travesty. What was once a Capcom staple has been sentenced to obscurity. Well Capcom, if you want to make amends and start showing Vita owners some love, which grows more and more unlikely, think about adding Breath of Fire: Dragon Quarter to the list of Vita ports you could give us, but won’t.

6. Suikoden III

I think Suikoden III is the best PS2-era Suikoden. It had a great flow, an interesting story and provided the opportunity to see events through the eyes of multiple protagonists, eventually allowing one of three of them to become the official main character. It was just a really cool game and the opportunity to recruit the 108 Stars of Destiny is a great hook. I think it’d be a great way for Konami to not only get the Suikoden series started again, but would also translate extraordinarily well to a handheld. Of course, as desperate as we all are for a new, good Suikoden installment, we’d probably be happy with Suikoden V, Suikoden: Tsumugareshi Hyakunen no Toki or even… shudder… Suikoden IV!

5. Okami

I can’t believe this isn’t a thing already! You’d think Capcom would have seen the natural opportunity to make oodles of money with another Okami port when it brought Okami HD to the PS3. I mean, the Vita has a fantastic touchscreen. The Celestial Paintbrush is this game’s main gimmick. It should be a perfect pairing. Of course, given Capcom’s recent decision to not bother porting Resident Evil: Revelations to the Vita, we’ll probably never see this happen.

vita ports

4. Psychonauts

No port article would be complete without referencing a game that makes every platform it’s available on better – Psychonauts. This is easily one of Double Fine’s masterpieces and is also a perfect example of what a platformer should be. We want to take Rasputin with us everywhere and get inside people’s heads. Give us that opportunity. Just do us a favor if you make this happen Double Fine – base the Vita port on the latest PC release. You made the Meat Circus easier in the updated release and I’m sure you wouldn’t want to be responsible for Vita owners chucking their systems in frustration.

vita ports

3. Minecraft

Minecraft would be a perfect fit on a Vita. Especially on one of those 3G/WiFi models. The OLED screen would make it look beautiful. We could tweak our massive structures on the go. There could be touchscreen and standard controls. It would be glorious. In fact, Mojang could even take the easy way out and just port Minecraft: Pocket Edition to the Vita. That’d be enough for us.

2. Odin Sphere

You can never, ever have enough VanillaWare. The Vita is already getting Muramasa: The Demon Blade, so let’s take this one step further. Let’s add Odin Sphere to the list of Vita ports that make our lives worthwhile. It wouldn’t even have to be really complicated. We’d be happy if the PS2 version was just slightly tweaked to make it run on our Vitas. Okay, that’s a lie. We want to see those gorgeous character designs in full HD, please. After that, maybe get to work on a port of Princess Crown too. You know, make the trilogy complete.

vita ports

1. Jade Empire

Jade Empire is a BioWare masterpiece. It’s one of the gems from back before EA acquired the company and made it do things like Star Wars: The Old Republic. It was a beautiful game with a rich story. I’m sure a lot of Vita owners are PSP owners who moved on up from the RPG laden system and are hoping the Vita will offer the same. BioWare and EA can make that happen. I mean, both companies like money and a Vita port of Jade Empire would not only sell well and draw new users to the system, but might even lead to that Jade Empire sequel we always wanted but never got.

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  • DarthDiggler

    Why didn’t you just say the PS Vita needs RPGS?

  • Jenni Lada

    Because Psychonauts, Minecraft and Odin Sphere aren’t totally RPGs. Psychonauts is an adventure-platformer, Minecraft is a simulation and Odin Sphere is more of an action/beat’em up.