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Surgeon Simulator 2013 made in 2 days, now on Steam Greenlight

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Remember QWOP? You know, the utterly frustrating flash game that put you in control of the legs of a runner? Remember the hours that you spent trying to get to the end? Well, Surgeon Simulator 2013, a game in the same vein of QWOP, is on the rise.

Surgeon Simulator 2013 is a game by Bossa Studios, made in 48 hours for the 2013 Global Game Jam. The game puts you in the shoes of Nigel Burke, a helpless civilian who is somehow tasked with doing a heart transplant with the tools available to him. You use a mouse to lower and raise Nigel’s hand, and use the Q,W,E,R, and space bar to control each finger on his hand. The results are a game of mouse waggling and frustrated finger manipulation. Unlike it’s QWOP ancestor, however, it’s actually possible to win the game, but not before smashing your patient’s face in with a hammer, scattering all your tools on the floor, and attempting to pull out a heart that is firmly attached to a person’s chest. (Mortal Kombat makes it look so easy.) The whole game, from the font to the impossible to decipher controls seems to be a riff on simulator games in general.

Somehow, it’s became a big hit on the internet. It’s become so popular, that the developers have already paid the hundred dollar entry fee and took the plunge by putting it on Steam Greenlight. It’s a keen move for Bossa Studios, and a little worrying as well. They’re doing the right thing by gathering interest while they’re riding the wave of their game’s popularity. On the other hand, after the initial hype, and after adding more features to the game, will people still want to play it? Would they pay money for it? The simulator is a nice distraction, but how long would it take for the novelty to wear off? I remain skeptical until I see what Bossa studios does to improve the game for a Steam release.

Source [Forbes] Site [Steam Greenlight]

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