Review: Metal Gear Rising: Revengeance for PS3
by on February 19, 2013 at 3:00 am
Sections: 3D, Action, Consoles, Developers, Exclusives, Features, Game-Companies, Genres, Originals, PS3, Publishers, Reviews
Sections: 3D, Action, Consoles, Developers, Exclusives, Features, Game-Companies, Genres, Originals, PS3, Publishers, Reviews

There was a time when the future of Metal Gear Rising: Revengeance was in question. Kojima Productions nearly canceled the game because it could not fully realize the kind of blade-focused gameplay it envisioned. It wasn’t until Metal Gear creator Hideo Kojima turned development duties over to Platinum Games (developers of Bayonetta and Vanquish) that Metal Gear Rising: Revengeance was given a new lease on life. As risky as this partnership was, Platinum Games managed to create a fantastic game that Metal Gear fans and non-fans alike can be proud to have experienced.
Lightning Bolt Action
War Has Changed
Metal Gear Rising: Revengeance is heavy with political commentary that’s ripped straight from the headlines. Everything from the wars in Iraq and Afghanistan to the Occupy Wall Street movement are given their own critiques. You can choose to look at this as the writers merely venting their liberal political opinions, but I found it ties in to Raiden’s core being as well. Raiden is standing up for the people who find themselves at the mercy of greedy executives and politicians that will say or do anything to further themselves. Raiden does what many people wish they could do by cutting through the smokescreens and scapegoats, and doing what’s right for people as a whole. He just goes about this a lot more literally.
By the time I finished the campaign, I understood the social commentary behind the story more than the main storyline itself. Metal Gear Rising: Revengeance doesn’t quite hone in on a specific main antagonist from beginning to end. In the beginning, you’ll think the game is giving you a clear idea of who the big bad guy is. But before you reach the end, you’ll realize you never had a clue. The real bad guy is someone you wouldn’t suspect, not because the game did a clever job of disguising him, but because he’s barely mentioned at all. I felt the real purpose for the main antagonist was to satisfy Metal Gear Rising: Revengeance‘s political undertones.
It’s also not that easy to keep up with the PMCs and corporations Metal Gear Rising: Revengeance throws at you. I was pretty sure anyone who wasn’t a part of Maverick was bad, but I didn’t know what made them specifically evil in the first playthrough. One of the only things in the main story that was totally clear to me was presented in the form of a plot device involving children. The reason for helping the kids was simple enough for anyone to understand, and it was the one part of the story I could really comprehend and care about.
So am I saying the story is bad? No, not really. It’s just not all that compelling. I liken it to a summer action movie. The good guy kills bad guys while looking exceptionally good while doing it. The story is merely a vehicle to give the action more substance. And boy does Metal Gear Rising: Revengeance deliver action in spades.
Enter the Blade
The combat in Metal Gear Rising: Revengeance is very well done. Platinum Games used everything that made Vanquish and Bayonetta great action games and incorporated it into Rising. This game isn’t about sneaking around. Raiden jumps into a crowd, slices them into symmetrical pieces and feasts on the nanopaste that powers their cyborg bodies. I can honestly say I never grew tired of the combat in this game. The techniques Raiden uses to dispatch his enemies are exactly how I want my cyborg ninjas to behave. Let me paint you a word picture.
Raiden sees a group of combatants on the field. One guy has a rocket launcher atop a wooden bridge while the others walk in a loose formation down below. The music kicks in. Raiden ninja runs towards the bridge and slices the supports, effectively bringing the rocket launcher cyborg down. Without breaking stride, Raiden baseball slides under enemy #2, sending him flipping into the air. Raiden finishes him off with a strong downward thrust of his sword before knocking enemy #3 off his feet with a well-placed kick. As the last enemy returns to his feet, Raiden enters Blade Mode, slows down time and effortlessly chops him into 20 chunks of cyborg hamburger. The music fades. Battle Ranking: S.
Now is a good time to talk about Blade Mode. You may have seen examples of this in footage of Raiden slicing through watermelons with great precision several months ago. Blade Mode was the most touted feature of Metal Gear Rising: Revengeance from the beginning. It was a major selling point that helped separate this game from all others. Lucky for us, it works like a charm. There are also two variations of Blade Mode. The first variation is performed by moving the right analog stick. This causes Raiden to direct his slices very deliberately. I barely used this version of Blade Mode. It’s really just there to show off the technology. The second variation of Blade Mode is one you’ll use a lot. When Raiden’s energy bar is filled, Blade Mode slows down time and makes Raiden’s strikes much more lethal. Enemies can’t be sliced in half if Blade Mode isn’t activated.
In order to make Blade Mode less of a gimmick, Platinum Games made using it a necessity. Raiden’s health doesn’t regenerate, so he needs to extract the nanopaste (a blue slug-like substance) from enemies he kills. A square will highlight where the nanopaste is located inside someone’s body. If you slice that spot in Blade Mode, Raiden can rip out the nanopaste, squish it and instantly regain his health and energy. Doing this never slows down the combat and ensures you can get through just about any fight.
Big Bosses
There are also large-scale boss battles in Metal Gear Rising: Revengeance. These are among the most exciting to play and witness. Traditional hack-and-slash mechanics are accompanied by quick-time events that show off a lot of flair and particle effects. These moments reminded me of Asura’s Wrath in that I wasn’t upset when epic moments played out with little input from myself. When the alternative rock soundtrack started blaring as Raiden started doing something truly badass, I couldn’t help but think of how much darn fun I was having with this game.
Spoils of War
Metal Gear Rising: Revengeance is a Winner
The story is average, but everything else about Metal Gear Rising: Revengeance is downright fun. This is another bloody feather in the cap of Platinum Games.
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