Skullgirls needs to be on the Vita

Sections: 2D, Developers, Exclusives, Features, Fighting, Game-Companies, Genres, Handhelds, Indie, Opinions, Originals, Vita

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The Skullgirls Indiegogo crowdfunding endeavor has proved people love the game. They are devoted to Lab Zero games and thus far have raised $282,070 as of March 2, 2013 for DLC characters. It may not be the perfect fighting game, but people approve. Which makes me think that the Skullgirls we have isn’t enough. The PS3, Xbox 360 and forthcoming PC versions are great. It’s good stuff. However, I think it eventually has to come to the Vita.

The Vita is a great platform for fighting games, as incarnations of BlazBlue: Continuum Shift, Street Fighter X Tekken, Mortal Kombat, Marvel vs. Capcom 3 and PlayStation All-Stars Battle Royale will attest. The games look fantastic on the OLED screen. The system itself is strong enough to handle any games. Not to mention PlayStation Network has come a long way over the years and is able to handle people playing. So Skullgirls would be in good company if it made the move.

Not to mention it’d probably sell really well. Look at the Vita game library right now. Games aren’t coming out every week. A unique, well-made game like Skullgirls would capture a lot of attention. I imagine there would even be some people buying it just because it would mean there was something new.

Plus, there’s Sony’s recent indie game initiative. Retro City Rampage, Big Sky Infinity and Knytt Underground are already on the Vita, and A Virus Named Tom, Divekick, Frozen Synapse, Thomas was Alone and Hotline Miami are on the way. If Skullgirls came to the Vita, it’d be in good company. In fact, Sony might even be willing to help Lab Zero to get it on the handheld.

If Sony doesn’t want to get involved, then Lab Zero could look to the fans again. If people are willing to pull together over $280,000 in five days for just Squigly, I’m sure Vita-owning Skullgirls fans would be willing to pull together at least that much for work on a port. Word is the Vita is easier to develop for than the PS3, and Beatshapers has said it’s easier to develop for than iOS devices. If Lab Zero did go for it, it might not be that difficult or time consuming.

Skullgirls is a great game with a supportive fan community and I think it would fit well on the Vita. It would look fantastic, allow people to play the game everywhere and would expand its audience. Not to mention the handheld already has a robust fighting and indie game library and Skullgirls would be a great way to round things out.

Site [Keep Skullgirls Growing l Indiegogo] Site [Skullgirls]

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  • Chris Wilson

    Except that these games play significantly better on arcade sticks and the 1vs1 aspect would be disrupted by the platform. However well the Vita ports of fighting games sell (really that well? How many Vita units were even sold?), they will always be sub-optimal versions and as such generally shunned by the hardcore fighting game players who appreciate the depth of balance and mechanics that makes Skullgirls unique. While it’s funny and tongue-in-cheek with a stand-out art style, the fighting system is what makes the game what it is, and, by and large, the people who get the most out of that want absolutely no lag at all, and chunky arcade controllers. Also, the devs are kinda busy with the stuff they currently have going on, I think.