Six hours. That’s all it took for inXile entertainment to blow past its Kickstarter goal for its newest RPG Torment: Tides of Numenera. The developer was looking for $900,000 in pledges, a feat that is by no means easy to achieve. But at the time of this writing, $1,225,194 have been pledged by 23,956 backers. That’s pretty incredible.
What makes this story more unbelievable is the fact that this is the second time in less than a year inXile successfully crowdfunded a game. Its last was Wasteland 2, a game that got $2,933,252 in pledges in April 2012. It took a lot of brass for inXile to approach the public with another $900,000 request when it hasn’t shipped Wasteland 2 yet. Granted it’s not expected to release until October 2013, but the point remains. The community is so confident in inXile, it’s willing to give it over $3 million to the developer before seeing a single final product. That speaks volumes about player loyalty.
InXile knew it had to explain itself in order for the Kickstarter for Torment: Tides of Numenera to stand a chance. Brian Fargo, founder of inXile, made sure to tell potential backers some of the development team had finished their work on Wasteland 2 already. He said if they’re able to work on Torment, they wouldn’t have to risk getting laid off while waiting for the next project to start.
Torment: Tides of Numenera is expected to release on PC, Mac and Linux in December 2014. It takes a $20 pledge to be guaranteed a copy of the game.