Mojang puts 0x10c development “on ice”

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Development for Mojang’s upcoming space adventure follow-up to Minecraft, enigmatically titled 0x10c, has been temporarily stopped. Mojang founder Markus “Notch” Persson has said that the release of the game is “ways off” and that there’s no guarantee that anyone aside from him and his single assistant developer will ever get to play it. When asked if the game will see the light of day, Persson revealed that the reason for the halt in development has spawned from his own, undefinable concerns.

“It depends if it’s just going to be me and I’m going to still feel this kind of weird pressure,” Persson said in an interview with Polygon. “It’s not really pressure, it’s just some kind of weird creative block that’s been going on for too long, and [0x10c] is going to be put on ice until we can fix that. I’m very excited about the actual game. We have two prototypes going on now. It’s not really fun yet, but it feels like it could be fun because there’s nothing to do in there yet.”

The Swedish indie developer has been tinkering with his newest creation 0x10c since November of 2011, when he stepped down as lead developer for Mojang’s insanely successful block building game Minecraft. But since that time, precious few details have been released regarding what Persson himself calls “some kind of space adventure, first-persony-running-around-trying-to-keep-your-ship-whole game”.

What we do know is that 0x10c will be a Minecraft-esque game that sees players travel through space in their own completely customisable ship, interact with other players and their ships and collect resources on different planets. Perhaps the greatest draw to this game however will be the inclusion of a completely programmable 16-bit computer that controls the player’s space ship.

“I mean the most complex bit is that CPU, the programming of the computer,” Persson went on to say. “But if you get to the point where people can share what they make in the game, the complexity would basically be: You choose which kind of computer game you would want because someone else has written it.”

With the programmable, on-board computer Persson hopes to instill the feeling of indie development and coding to 0x10c‘s players as well as highlight the importance of coding as a skill.

“The idea is those developers, they kind of form the superstars within the game because they make the software for the ships in the game,”Persson said. “And then you get people who are really good pilots but they don’t have code. So, they get their friend to code for them.”

As someone who has devoted countless hours to building, farming, exploring and socialising over Mojang’s sensational Minecraft, I can honestly say that 0x10c could quite possibly be the greatest sci-fi, space adventuring game I’ve ever played. Even though I’m one of the many, many people that still don’t quite understand what it’s all about, Persson and his team at Mojang have proven their ability to make one truly unique game in Minecraft, which recently celebrated its 10 millionth sale on PC. I trust them to be able to do it again with 0x10c.

Source [Polygon] Site [ox10c]

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