Hey everyone. Sorry for the massive Important Importable delays, as some tragic Lada family happenings this month meant I had to prioritize real life over virtual ones. Even so, today’s informational organization of Hyperdimension Neptunia will be more trunicated than usual. I’m still going to go over every Hyperdimension Neptunia game, both immediately available and forthcoming, but I won’t be able to get as in-depth as probably you or I would like.
Still, rest assured that the next few columns will be as robust and lovely as usual. Next time, there will be a full review of Last Window: Secret of Cape West for the DS, and after that I think a preview of Bravely Default: Flying Fairy would do nicely. Don’t you agree.
But enough chatter. Let’s get into the Hyperdimension Neptunia games so you can keep the series straight!
Hyperdimension Neptunia (PS3)
Hyperdimension Neptunia is where it all starts. The game begins with Neptune, goddess Purple Heart of Planeptune and anthropomorphic goddess of the never-released Sega Neptune, getting beaten up by Black Heart (PS3), Green Heart (Xbox 360) and White Heart (Wii). The game follows her journey as she attempts to regain her memory, make Planeptune successful, save Histoire, who will eventually become Planeptune’s Oracle, and banish Arfoire (R4 – piracy) from her lands. Of course, she can’t carry out such a feat alone, which means joining up with friends like Compa (Compile Heart) IF (Idea Factory) and ending the war with the other console goddesses for the good of Gamindustri.
As far as my personal opinion goes, I’d say that gameplay-wise, Hyperdimension Neptunia is weakest of the three main games. There are a lot of things that just aren’t right, primarily the battle system. Yet, the story is pretty interesting. I suppose if you think of this installment as a visual novel with occasional dungeon crawling, it isn’t so bad.
Hyperdimension Neptunia Mk2 (PS3)
The Arfoire Syndicate of International Crime (piracy) is plaguing the world of Gamindustri in Hyperdimension Neptunia Mk2. In an attempt to shut them down for good, Purple Heart, Black Heart, Green Heart and White Heart go with Nepgear (Game Gear), Neptune’s little sister, to the Gamindustri Graveyard for a final showdown. However, the five are too weak to face ASIC and its leader, CFW Magic, and are captured. Compa and IF show up and manage to save Nepgear. Nepgear may not be a CPU goddess, but she is a CPU goddess candidate and can transform into Purple Sister. She joins with the two of them, gathers Uni (PSP), Ram and Rom (DS) and some other friends like Cave and Falcom, and the group trains to become strong enough to defeat ASIC and free the console goddesses.
I haven’t really played much of Hyperdimension Neptunia Mk2 yet. I have liked what I’ve seen, however. The battle system is much improved, though dungeon crawling can still be a bit of a chore. I also like the CPU candidate characters. As far as the story goes, it’s my least favorite of the three main games so far, but be aware that I’ve only had time to play about three hours, so I’m not fully informed or immersed in the story.
Hyperdimension Neptunia Victory (PS3)
Time for Neptune to go back in time! She’s been slacking off since the prior games, so Hyperdimension Neptunia Victory begins with her taking some missions to boost people’s faith in her. Except, she accidentally scares a woman named Rei who was given a strange power by a creature named Croire, and gets sent back in time to an alternate 1989 where she isn’t the goddess of Planeptune, a new character called Plutia/Iris Heart (Mega Drive) is. Neptune has to regain her console goddess powers, help Plutia and the people of this Gamindustry fight a mysterious group called the Seven Sages that want to wipe out the existing console goddesses. It’s a fight to save Gamindustri again, retro style!
Hyperdimension Neptunia Victory is my favorite of the three main games so far. The story is good, script is funny, dungeons are actually occasionally interesting and the battle system works. It’s almost a triumph. At the very least, it’s fun and, since all of the games aren’t really tied too strongly to one another, it’s possible to start here and avoid the other two installments, if you really want.
Hyperdimension Idol Neptunia PP (Vita)
This is the Hyperdimension Neptunia spin-off I really want to play. It’s an Idolmaster style game in an alternate universe where the console and handheld goddesses must perform as idols to get shares, earn fans and basically be goddesses. Players train the characters, build relationships with them and guide their performances so they’ll each be a success. It’s coming to Japanese Vitas on June 20, 2013. No word on a localization yet, but I hope NIS America considers it!
Hyper Goddess Faith Noire: Extreme God Black Heart (Vita)
This installment’s title is really long, so I’m going to go ahead and just refer to it as the Noire game for this brief run-through. We don’t really know anything about it, other than the official title is Chou Megami Shinkou Noire Gekishin Black Heart. It’s a Vita game in development from Compile Heart and is a spin-off from the main Hyperdimension Neptunia series. We don’t know when it will be released or what genre the game is, but it will definitely be a Vita exclusive. Oh, and the Noire game stars Noire, the anthropomorphic PS3 goddess.
Hyperdimension Neptunia Re;Birth 1 (Vita)
This is another mysterious Hyperdimension Neptunia game. All indications thus far hint Hyperdimension Neptunia Re;Birth 1 is a remake of the original PS3 game. Details are terribly scant though, as all we really have is the title and platform. If it is a remake of the original game, I hope it uses the battle system from Mk2 and Victory and includes the DLC characters for free!
COMING NEXT TIME: Important Importables reviews Last Window: .The Secret of Cape West.
IN CASE YOU MISSED IT: Last week Important Importables listed 10 of the weirdest import DS games available.