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Mighty Switch Force! 2 Review: Fighting fires and kicking USBs

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Title: Mighty Switch Force! 2
Price: $5.99
System(s): 3DS
Release Date: June 13, 2013
Publisher (Developer): WayForward (Way Forward)
ESRB Rating: “Everyone 10+” for Suggestive Themes and Mild Fantasy Violence

When Mighty Switch Force! was first released on the 3DS eShop in 2011, it was a good sign. It mean that the currently slow eShop had a chance and offered a promise fo great, exclusive games in the future. Two years later, we now have a bumper crop of eShop exclusives, but there’s still something special about Mighty Switch Force!. Fortunately, it now has company. An equally entertaining and impressive sequel, called Mighty Switch Force! 2, is now available.

mighty switch force 2

Dowse fire and mud, save women and babies.

We’re used to seeing Patricia Wagon as a police woman. After all, that’s what she did in Mighty Switch Force!. She captured the five Hooligan sisters, sent them back to jail and saved the day. Now, she’s swapping a blue uniform for a red one, as Planet Land is beseiged by fires. Time to grab a water gun and fight some fires.

Of course, Patty isn’t going to just fight fires. The Hooligan sisters are now reformed and free after serving their time, and somehow ended up caught up in this nasty situation. Patty has to go through 16 different levels, collecting each of the five girls before she can finally fly out of there inside Corporal Gendarmor. Oh, and maybe, just maybe, she can save an ugly baby on the way.

mighty switch force 2

Let’s fight those fires.

The basic mechanics of Mighty Switch Force! 2 remain the same. Players help Patty make it through a brief level, rescuing the five Hooligan Sisters so Corporal Gendarmor can come and fly Patty out of the area. There are still monsters roaming around, as well as block obstacles that can only appear/disappear when Patty sounds the siren. The difference is, this time a level will have fires and mud to deal with. Both disappear when Patty shoots her water gun at them, but the water gun has an awkward range, which means players have to think when solving each puzzle.

This also means a few new mechanics are in play. As I mentioned earlier, puzzles can involve the usual disappearing/reappearing brown blocks. The red and blue switch blocks, which will remain despite switching so long as Patty is standing on one, return as well. Newly added are the mud blocks that disappear when hit with enough water, wooden blocks that disappear if set on fire, fire that disappears when hit by water, pipes that conduct water and fire blocks that are of course on fire. Skilled players have to employ the helmet siren, that swaps blocks, and the water gun to successfully save all the Hooligan Sisters and USBs.

I also have to say that I love the addition of USBs. Those aren’t flash drives with secret enemy data that Patty needs to save the day. They’re ugly, secret babies. These USBs lurk in areas of the level people normally wouldn’t think to check and, unless you’re being thorough, you probably won’t see one until you’re on your way to Corporal Gendarmor. Seeing one I missed made me realize I just had to go back and replay that level so I could save it… and then watch Patty kick that ugly baby to safety.

The only qualm I have with Mighty Switch Force! 2 is the same issue I had with the original Mighty Switch Force!. I feel the “par” times set for each level are fairly unrealistic. I only met the par time for the first game after about five tries, and I have yet to come close to any of the par times for Mighty Switch Force! 2 however, this is hardly something something with which to take issue. Meeting par is optional and it isn’t like doing so unlocks any extra gameplay, so it doesn’t matter how far-fetched the goal is.

mighty switch force 2

Let’s switch it up – stop catching baddies and start fight some fires.

Mighty Switch Force! 2 is perfect for players who reveled in the original Mighty Switch Force!, despite its brevity. It’s a clear situation of “more of the same” at it’s heart, but the new mechanics involving fire fighting and the hidden USBs add more replay incentive to those who couldn’t be lured back by the idea of beating each stage’s set par. It looks good, plays well and is just as addictive as the original game. People in search of a challenging platform that will cause rage-quitting on the later levels should pick up Mighty Switch Force! 2.

Site [WayForward]

Title: Mighty Switch Force! 2
Price: $5.99
System(s): 3DS
Release Date: June 13, 2013
Publisher (Developer): WayForward (Way Forward)
ESRB Rating: “Everyone 10+” for Suggestive Themes and Mild Fantasy Violence

When Mighty Switch Force! was first released on the 3DS eShop in 2011, it was a good sign. It mean that the currently slow eShop had a chance and offered a promise fo great, exclusive games in the future. Two years later, we now have a bumper crop of eShop exclusives, but there’s still something special about Mighty Switch Force!. Fortunately, it now has company. An equally entertaining and impressive sequel, called Mighty Switch Force! 2, is now available.

mighty switch force 2

Dowse fire and mud, save women and babies.

We’re used to seeing Patricia Wagon as a police woman. After all, that’s what she did in Mighty Switch Force!. She captured the five Hooligan sisters, sent them back to jail and saved the day. Now, she’s swapping a blue uniform for a red one, as Planet Land is beseiged by fires. Time to grab a water gun and fight some fires.

Of course, Patty isn’t going to just fight fires. The Hooligan sisters are now reformed and free after serving their time, and somehow ended up caught up in this nasty situation. Patty has to go through 16 different levels, collecting each of the five girls before she can finally fly out of there inside Corporal Gendarmor. Oh, and maybe, just maybe, she can save an ugly baby on the way.

mighty switch force 2

Let’s fight those fires.

The basic mechanics of Mighty Switch Force! 2 remain the same. Players help Patty make it through a brief level, rescuing the five Hooligan Sisters so Corporal Gendarmor can come and fly Patty out of the area. There are still monsters roaming around, as well as block obstacles that can only appear/disappear when Patty sounds the siren. The difference is, this time a level will have fires and mud to deal with. Both disappear when Patty shoots her water gun at them, but the water gun has an awkward range, which means players have to think when solving each puzzle.

This also means a few new mechanics are in play. As I mentioned earlier, puzzles can involve the usual disappearing/reappearing brown blocks. The red and blue switch blocks, which will remain despite switching so long as Patty is standing on one, return as well. Newly added are the mud blocks that disappear when hit with enough water, wooden blocks that disappear if set on fire, fire that disappears when hit by water, pipes that conduct water and fire blocks that are of course on fire. Skilled players have to employ the helmet siren, that swaps blocks, and the water gun to successfully save all the Hooligan Sisters and USBs.

I also have to say that I love the addition of USBs. Those aren’t flash drives with secret enemy data that Patty needs to save the day. They’re ugly, secret babies. These USBs lurk in areas of the level people normally wouldn’t think to check and, unless you’re being thorough, you probably won’t see one until you’re on your way to Corporal Gendarmor. Seeing one I missed made me realize I just had to go back and replay that level so I could save it… and then watch Patty kick that ugly baby to safety.

The only qualm I have with Mighty Switch Force! 2 is the same issue I had with the original Mighty Switch Force!. I feel the “par” times set for each level are fairly unrealistic. I only met the par time for the first game after about five tries, and I have yet to come close to any of the par times for Mighty Switch Force! 2 however, this is hardly something something with which to take issue. Meeting par is optional and it isn’t like doing so unlocks any extra gameplay, so it doesn’t matter how far-fetched the goal is.

mighty switch force 2

Let’s switch it up – stop catching baddies and start fight some fires.

Mighty Switch Force! 2 is perfect for players who reveled in the original Mighty Switch Force!, despite its brevity. It’s a clear situation of “more of the same” at it’s heart, but the new mechanics involving fire fighting and the hidden USBs add more replay incentive to those who couldn’t be lured back by the idea of beating each stage’s set par. It looks good, plays well and is just as addictive as the original game. People in search of a challenging platform that will cause rage-quitting on the later levels should pick up Mighty Switch Force! 2.

Site [WayForward]

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