What would you do if you suddenly found out you were God? That’s the situation Renya is in as NIS America’s The Guided Fate Paradox begins. Lilliel, an angel, coerced him into taking a chance on the blessed lottery machine and he won the grand prize. Which means he’s escorted away to Celestia to be briefed on what it will be like to be God.
Which, surprisingly enough, entails going through numerous rogue-like dungeons. Despite being god, most everything is handled for Renya by a machine that chooses appropriate prayers with wishes for him to grant. If one is just right, he heads into the machine with one of the seven angels living in Celestria and fights his way through a rogue-like dungeon. It’s known as the Copy World, because it’s a copy of the Real World with the bare minimum of details thrown into it. He’ll see snippets of what’s happening in the Real World and Copy World from time-to-time. By defeating the monsters, known as aberrations, within, Renya is removing obstacles keeping the target from what he or she really wants. Once all the levels of a dungeon are explored and the boss defeated, there will be a revolution and the person’s fate will be changed.
For those familiar with NIS America’s materials, The Guided Fate Paradox is similar to Z.H.P.: Unlosing Ranger vs. Darkdeath Evilman. Players have an isometric view of a dungeon within the machine, and move Renya around with the directional buttons. An AI angel follows behind, occasionally backing up his attacks. His energy gradually decreases as he explores, which can be restored with food. He has SP, which can be used on special skills to dispatch enemies. As long as he’s healthy, he can keep adventuring. If he’s close to death, either an Exit must be used to keep his current items and leave safely, or he dies in the dungeon and awakes outside with half of his earned money and no equipment.
Skills are acquired by equipping items. His headgear, weapons on his right and left arms, leg gear, and accessory can each have an ability tied to it. As long as Renya has them on, he can use their special attacks by moving the left analog stick to the right circle and pressing X. Angels can also be equipped with these items, to improve their skills. If a weapon reaches a 100% master mark, from being worn and used enough, it will burst when the special skill is used. This grants Renya a chip to be placed in his Divinigram.
Though Renya and the angels will level up in dungeons in The Guided Fate Paradox, they reset to level 1 after leaving a dungeon. However, their base stats go up for every level they earn, and the levels earned while dungeon crawling contribute to their overall level count. Which means each time a dungeon is challenged, they’re at a stronger level 1 than they were before. Also, Renya has access to the Divinigram. The chips earned from equipment bursts provide Attack, Defense, Speed, and Hit chips, which can be placed on his grid to make his base stats stronger.
Aside from the extra features like the skills that come from equipment and the Divinigram, The Guided Fate Paradox is a pretty typical roguelike. For every move that Renya makes in the dungeon, the monsters within and angel accompanying him move as well. There are traps that can be tripped by walking over them. Status altering items can be grabbed and thrown at opponents. Various treasures can be found and either kept to equip Renya or one of the angels, or sold at Celestia if he successfully leaves or masters a dungeon. Dungeons can also be rechallenged, in the hopes of earning more levels, getting equipment to the burst state, or finding more items.
The Guided Fate Paradox will be available on the PS3 on November 5, 2013. The standard version is $49.99, but the NIS America store has a limited edition version for $74.99. The special edition comes with the game, a complete soundtrack, an art book, a mat framed art print from character artist Noizi Ito, and 8 character cards featuring the eight main characters.
Site [The Guided Fate Paradox]