If you’ve been holding on to your credits in hopes of buying that seemingly unobtainable expensive car you desire, time to pull out your virtual wallet. The Forza 5 update that “fixes” the economy by earning more credits per race as well as lower car prices is now live on Xbox One.
Explained in a Q&A session on December 13, 2013 with Major Nelson, Turn 10 Studios Community Manager Brian Ekberg described that players will see up to a 60 percent increase in credits earned per hour depending on the difficulty setting chosen. Although no percentage is given for the price decreases, the Lotus E21 goes from 6 million credits to 2 million credits. Players can expect some decent price cuts using this as an example.
So as you can see, this balancing act of higher payouts mixed with lower car prices should quiet the voices complaining about the unfair economy when Forza 5 launched. With this update, players also get introduced to new modes in the game, drag racing and multiplayer tag. Drag racing will have 16 player lobbies with head to head heats or if you want to get real crazy, 8 player simultaneous racing. Do you live your life a quarter mile at a time? Now you can prove it to friends and strangers alike.
Multiplayer tag is coming back from previous Forza games with 3 different variations to choose from. Keep the It requires the person that is tagged as “it” to hold on as long as they can to win. Tag Virus has players try to survive by avoiding being tagged with the virus. The last person not infected wins. The final mode, Pass the It, is the opposite of Keep the It. The player with the least amount of “it” time wins.
With new modes and economy balances, let’s hope that this is enough to satisfy the masses and maybe they will forgive Turn 10 Studios for the ugly microtransactions that litter Forza 5