Build or destroy friendships with Keep Talking and Nobody Explodes

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Keep Talking and Nobody Explodes gameplay_1_0
Keep Talking and Nobody Explodes gives you one simple task: defuse a bomb. You have no manual and no way of knowing what wire to cut first, but you’re not alone. Your friends hold the instructions for how to stop it. You’re the only one that can see it, unless your friends like to screen watch, and they have to decipher your descriptions to figure out which instructions they need to relay back to you in order to stop the bomb from exploding. As the video below indicates, chaos can quickly ensue.

The game is local multiplayer only. “[A]dd more players to the ‘helping’ side for chaotic results,” Keep Talking and Nobody Explodes‘s description playfully recommends.

“The key to the whole experience is that one person feels isolated and in their own place, and the other players have no concept about what they could be seeing,” said Ben Kane, one of the developers of Keep Talking and Nobody Explodes, in an interview with Polygon.

The game was developed as part of the Global Game Jam by Allen Pestaluky, Ben Kane, and Brian Fetter with music by Liam Sauve. It’s available on the site for free to download and play as you see fit, but keep in mind there are a few hardware requirements. You need a Windows PC, Oculus Rift VR headset, and Razer Hydra motion controllers.

It’s good to see the Hydra making a comeback with developers, as of now only Valve had really supported it with games, like Portal 2 and Team Fortress 2. When it was launched back in 2011, it was Razer’s answer to motion control for PC gaming, and though it was a good product, there just wasn’t any developer support. The latest VR trend with the Oculus Rift may be the “it” factor Razor’s neglected controller needs to gain new life.

The Oculus Rift Development Kit is available now for $300. There’s no word on an official consumer release.

Source [Polygon] Site [Global Game Jam]

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