Title: So Many Me
System(s): Ouya (Also for PC)
Release Date: July 17, 2014
Publisher (Developer): ORiGO Games (Extend Studios)
ESRB Rating: N/A. I’d say it’s pretty fun for all ages
One me, two me, Sturdy Me, Brainy Me. Wait, that doesn’t sound right. Or is it? Is it so right that it’s blowing everyone’s minds?
Okay, that’s probably going a bit overboard. But it is true that So Many Me is a charming Ouya and PC game that takes a cloning mechanic that’s occasionally implemented in platformers, but manages to make it both a little more unique and frustrating at the same time.
Though really, it’s probably only frustrating to me because of Ouya-related situations.
Oh how lighthearted
The best word for So Many Me is whimsical. The character designs are all adorable in the quirkiest and weirdest ways, from the green blobular “people” that are Filo and the Mes, to the strange monsters that are encountered throughout the stories. This is coupled with all kinds of alien environments that are almost always bright and colorful. It’s a cacophony of cute.
That, coupled with the personalities of Filos, the Mes, and the disembodied head that is Asimov make it even better. To be honest, Filo reminded of me. Yet, at the same time, he reminded me of many gamers. Don’t tell me what to do. Skip the tutorials. Let me just do it and learn as I go along. Rush into everything, and things will work out at the end.
The world is in danger? A vision looms before me? Well then, I’ll jump into this strange pool of liquid, send off my essence to create clones to discover, and everything will come together as we all go along.
Take your time and don’t be afraid to take chances
So Many Me is your classic platformer. Filo and his clones all need to get from the beginning of a level to an exit platform at the end. Naturally, this isn’t as easy as just walking from point A to point B. Well, initially it is, but that doesn’t last. I mean, the world is in danger and Filo and the Mes are the heroes, after all. Filo and the Mes have to avoid or defeat enemies, collect treasures, solve puzzles, transform into special versions of themselves, and basically do whatever necessary to reach that goal.
Fortunately, they do have some tricks on their sides. Filo and all of his clones can transform into stone blocks that stay suspended at the point where they transform. The clones all perch on said block after it is formed. The key to progressing through levels, pressing switches, blocking projectiles, and more is often a matter of knowing when to build a clone stone bridge, while also knowing when to keep switching between clones.
See, you only get so many clones. Progressing means knowing when to shift clones. You have to know you’ll have enough to reach your destinations and flip switches, while also keeping track of which clones will return to normal when you press the button. Timing is key for building some successful ladders.
There’s no real punishment for failure, which is quite a boon. Try to retrieve a clone to continue your ascent, but realize in horror that the one that returned to normal when you pressed the shoulder button was the one beneath you? No problem. You’ll respawn on the nearest platform. (Albeit with all switches reset.) It’s forgiving without holding a player’s hand, encouraging someone to take chances since they know there won’t be some tremendous setback by trying something.
The only downside I encountered with So Many Me is that it didn’t feel like the “right” kind of game to play on an Ouya. See, at the time of the review, my PS3 was loaned out. Usually, I use the PS3 controller, but it was missing-in-action. So I had to make due with the stock controller for the review.
So Many Me demands precise controls. You have to know exactly which buttons will restore clones from stone form, and be ready to jump, turn to stone, have the next clone jump, press the button to release the previous clone, then turn the jumping clone to stone again. Sound complicated? It is. It requires perfect timing and an incredibly responsive controller. The Ouya’s controller is not. Mastering timing is hard enough, and there’s no need to stack the deck against a player by saddling them with a sub-par controller.
Me! No me! No… me!
So Many Me is just plain charming. It’s an adorable adventure that satisfies the itch all platformer people need snatched, while appealing to those captivated by mobile games and their collectibility elements by offering three items to go out of the way to acquire in each level. It’s satisfying, especially once someone works out the appropriate timing to make the most of shifting, and each level 100% cleared feels like a job well done. Just don’t get it on the Ouya unless you have a better controller on-hand – the included controller will kill you.
Site [So Many Me]