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Blizzard’s Rob Pardo announces changes to new Warcraft

Sections: Developers, Game-Companies, Gaming News, Genres, Linux, Mac, MMO, PCs, PCs-Other, Publishers, Role-Playing, Strategy, Web, Windows

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Rob Pardo poses in front of World of Warcraft posterBlizzard’s Rob Pardo, vice president of game design, told Game Daily that he will shy away from putting World of Warcraft games on consoles because of the potential growth for the game on the PC and Mac platforms.

Although MMOs have yet to grow in popularity on videogame consoles, and WOW has more than 9 million subscribers, companies such as NCSoft will continue to change that claim with its upcoming exclusive game for the PlayStation 3.

“I think you’ll see a console MMO that’s popular one of these days. It’s quite likely, not going to be WoW. WoW was really never designed for the console experience and for us to try and put it on a console would be a Herculean effort that would only take away from our ability to serve our current customers,” Pardo said in an interview with Game Daily.

Pardo went on to explain that his company’s strategy of “lead by our game-making decisions and not so much by business decisions,” has made Warcraft successful.

The new World of Warcraft Real-time Strategy will not be treated or marketed any differently, even though asked by fans of the StarCraft series when they were going to produce another series, Pardo admitted the team was burnt out on the StarCraft universe at the moment and whether they will continue the StarCraft series or not is a different story all together since he and his team are in love with the Warcraft universe.

Read [Game Daily] Site [Blizzard] Also [NCSoft]

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