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XBLA space limits impede development on Super Street Fighter II Turbo HD Remix

Sections: 2D, Consoles, Developers, Fighting, Game-Companies, Gaming News, Genres, Xbox-360

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It better as pretty as this on the 360.

Microsoft has mandated that no Xbox Live Arcade game can be any bigger than 150MB, and according to Super Street Fighter II Turbo HD Remix‘s director David Sirlin, this could be a serious problem.

Sirlin said in an interview with Videogamer.com that the title’s 1080p graphics will take up a lot of space, the specific size depending on how much shading is used and how effectively the visuals can be compressed for the 360 version. Audio could also be heavily affected, and may limit or prohibit Sirlin’s original intention of having both the old QSound music and a remixed soundtrack available for the remake.

This is all in addition to the fact that HD Remix will feature two different versions of the game, one being the 1994 Super Street Fighter II Turbo with redone aesthetics, and another where the characters have been rebalanced: it’s a hefty package and a daunting task.

Dyed-in-the-wool SFII fans have really taken offense to the presence of a reworked version. Sirlin claims that their ire is due to misinformation concerning the presence of the original version. However, a gimped HD Remix would cause greater, (and more justified) anger.

Read [Videogamer.com] Also Read [1UP]

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