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Cut/Scenes: Sneaking around the Castlevania screenplay

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Cut/Scenes
One of the first films to fall victim to the writer’s guild strike last fall was director Sylvain White’s (Stomp the Yard) big screen adaptation of Castlevania. The movie was set to be a big budget action/fantasy flick full of vampires, Belmont whipping and castle-exploring antics until production was halted last December (2007).

Kotaku recently posted a supposedly leaked version of the film’s screenplay, presenting a rare opportunity to get a sneak peak at the game-to-movie adaptation process, right at the beginning stages. Of course, if you’re looking to avoid spoilers for the film (should it ever escape development limbo and actually get made), you should turn away now.

Everyone else should keep reading for impressions on Castlevania’s potential close-up.

Castlevania 3What we have here is the classic Act I (most Hollywood films follow a three Act structure that roughly constitutes the beginning, middle and end of the narrative – pretty simple), setting up the main characters and central conflict. Trevor (Castlevania III: Dracula’s Curse) and Christopher Belmont (Castlevania II: Belmont’s Revenge) are representing the Belmont clan in this particular outing, with Sypha Belnades (Castlevania III: Dracula’s Curse) and succubus Elizabeth Bartley (Castlevania: Bloodlines) playing prominent roles. What we see in the early scenes are the Belmont characters and their cronies braving the castle (and Bartley) in the name of the king in order to claim their own peaceful lands; sort of a big adventure before a nice, relaxing retirement (until the inevitable sequel, of course).

The story, setting, and characters are remarkably true to the franchise, and the progression of the story actually feels correct to the pacing of the games. Unfortunately, the series has always borrowed fairly heavily from gothic horror archetypes, and the clichés flow faster than the blood. Sprinkled throughout the 30-ish pages of cinematic goodness, one can find some seriously campy dialogue. A sample:

TREVOR (cont’ d)
Good and dead, is he, Christopher?
-Christopher– not laughing– heads for his horse-

CHRISTOPHER
Good and dead. No thanks to you.
-Akbar smiles at Trevor– dry– battlefield humor–

AKBAR
Didn’t have to do much, did you’?
Anghel grins, wild-eyed, blood in his teeth–

ANGHEL
I think his last dinner killed him.

Castlevania Film
Basically, the script reads as your average, action-filled, sword-swinging action/fantasy, perhaps a cut or two above the level of Van Helsing: Not exactly A Dungeon Siege Tale, but certainly no Lord of the Rings, either. Considering the fidelity to the Castlevania series, however, this might be good enough for fans.

The script certainly contains the seeds of a decent (though possibly campy) action flick, provided strong direction and acting were thrown in to the mix. After all, a few bland lines have never killed an otherwise good action/fantasy film. Many genre films have done well without Shakespeare-caliber writing talent: The original Star Wars trilogy certainly had its share of lame dialogue and clichéd characters, features that never hurt the films. Likewise, the screenplay for Terminator 2 was never going to win a Pulitzer for fine writing, but no one can deny it was a cool film.

It also helps that director Sylvain White seems to *get* Castlevania. From an interview in Variety:

“Most of the vampire films have been present or set in the future, from ‘Blade’ to ‘Underworld,’ and I was attracted by the chance to make a dark, epic period movie that almost has an anime feel to it”.

Reportedly, the director (who took over the project when Paul W.S. Anderson, he of Alien Vs. Predator fame, stepped down to take on a remake of Death Race) actually played the early titles in his youth, another good sign.

If the writer’s strike gets resolved soon, and the film ever goes into production, it’ll be interesting to see if Castlevania can break through the usual negatives associated with videogame films. Despite some roughness, the leaked screenplay appears to have some potential, and the project actually had a competent director (and a Castlevania fan!) at the helm, something that can’t be said about very many game films.

Read [Kotaku] Also Read [Variety]

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