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George Broussard and John Romero. Titans of another lifetime. This clip from a local newscast tries to get to the bottom of what all the kids were talking about in 1992, illustrating how neither could find that charming line between hubris and coy self-promotion.
But there’s more to this clip than just hindsight. There really is that jittery feeling of something big about to happen. The narrator’s gushing over “texture mapping” is barely half the story.
These were guys who bottled that deathly serious, hilarious macabre experience that was on everyone’s mind, even if they never made the grand opus their work kept promising. They were like intellectual property capitalists: shopping ideas to technology and vice-versa. If you don’t have memories of passing around the first episode of Wolfenstein 3D, you missed something. It was the closest games ever got to matching our imaginations, and led us all into a decade of disappointment.
But there’s more to this clip than just hindsight. There really is that jittery feeling of something big about to happen. The narrator’s gushing over “texture mapping” is barely half the story.
These were guys who bottled that deathly serious, hilarious macabre experience that was on everyone’s mind, even if they never made the grand opus their work kept promising. They were like intellectual property capitalists: shopping ideas to technology and vice-versa. If you don’t have memories of passing around the first episode of Wolfenstein 3D, you missed something. It was the closest games ever got to matching our imaginations, and led us all into a decade of disappointment.
Read [GameDaily]
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