I can not get over how cool Banjo-Kazooie: Nuts & Bolts sounds and looks. Banjo and the witch Gruntilda (Grunty) have been fighting for years over Spiral Mountain, and the Lord of the Games has finally had it with both of them. So he’s set up some challenges for ownership of the mountain. If Banjo can complete the challenges, Spiral Mountain is his. If Grunty is able to keep him from completing them, then it’s hers.
The game gets good once you start looking at how challenges are completed. Each one will have a goal, but you can get there however you like. Players can create practically any vehicle they can think of to assist Banjo in his challenges. There are over 100 different contraption components which can be combined in Mumbo’s Motors workshop. If you don’t feel like thinking up custom creations, there will be completed creations available in the game. There will also be multiplayer versus and co-op options.
Banjo-Kazooie: Nuts & Bolts is the first Banjo-Kazooie console game since Banjo-Tooie, which appeared on the N64 in 2000. It is also the first action/adventure style game in the series since the 2003 GBA title Banjo-Kazooie: Grunty’s Revenge. A Banjo-Kazooie racing game, called Banjo-Pilot, was released for the GBA in 2005, but that doesn’t really count. It’s great to see a classic video game character make a comeback in what could be a phenomenal game. Banjo-Kazooie: Nuts & Bolts should be in stores before the end of 2008, and has a tentative “Everyone 10+” rating from the ESRB.