Gamertell Review: Kung Fu Panda for DS
by at June 13, 2008 11:28 am
Sections: 3D, Action, Children's, DS & DSi & DSi XL, Features, Fighting, Genres, Handhelds, Opinions, Reviews
Sections: 3D, Action, Children's, DS & DSi & DSi XL, Features, Fighting, Genres, Handhelds, Opinions, Reviews

Although Chinese kung fu is not necessarily related to the idea of yin and yang, both play a huge part in Kung Fu Panda for the DS.
On the sunny yang side, when the game is good, it’s surprisingly good, taking excellent advantage of the DS’s touchscreen. On the darker yin side, when the game is bad, it’s really bad and becomes unplayable especially for the young, teen audience the game is aiming for.
The Way of the Paw
The game loosely follows the film, featuring Po the Panda as a martial arts student learning carious techniques from his master, Shifu. As Po learns each skill – symbolized by shiny scrolls – he is then able to perform a new move, momentarily morphing him into one of the legendary masters: Monkey, Tigress, Viper, Mantis and Crane.
At the end of each major level is a boss battle which is significantly more difficult than the average, redundant regenerating opponents, due to the high number of hits required to win.
The game can be completely played using the touchscreen by dragging the stylus to move, jump and perform each move. Special moves are usually simple variations of basic movies with a slightly longer pause at the end of a stroke for an additional power boost.
Touching Is Good. Repetition, Not So Much
The game starts super weak, with a simple run-to-the-other-end-of-the-map quest. Once you get to the end of that crap, the touchscreen control scheme kicks in for first usable kung fu moves and the game’s fun quickly starts to shine through.
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