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Max Payne movie brings maximum pain to 3D Realms’ CEO

Sections: Action, Ads & Media, Gaming News, Genres, Movies

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Max Payne mulls over his failed cinematic effortsApparently, Max Payne’s cinematic efforts caused more damage than he expected.

Along with a poor reception by critics, the Max Payne film also drew the ire of Scott Miller, the CEO of 3D Realms. His problems with the film consisted of it failing to capture the essence of the source material that it is based on.

Speaking with Edge Online, Miller detailed the errors that the Payne film made. One error he mentioned was how one of the game’s main adversaries is killed off too easily and not even by Payne. It’s an egregious error not committed in the game, where Payne is the individual responsible for that person’s death.

Video game movies already have the problem of sticking close to their source material. Earlier attempts including Super Mario Bros. and Final Fantasy have already been chastised by gamers as being inconsistent with the games that inspired them. The only game that achieved even a modicum of success for sticking to its source material was Mortal Kombat, ignoring the fact that its sequel took everything that was good about the original film and completely butchering it.

Despite Miller’s lack of praise for the project, it did go on to achieve box office supremacy, proving once again that the love of money is strong enough to overcome any sense of quality in the business of Hollywood. It also shows that movies based on games will frequently get the short end of the stick, unless a miracle occurs in the near future.

Maybe the upcoming Prince of Persia film will be that miracle?

Read [Edge Online] Also Read [Big Download]

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One Comment

  1. Honestly, it did catch the essence of the game. The thing that didn't work is the fact that they occasionally made things too big. The movie isn't bad because what it did worked, not as well as people would've liked but not as badly as if it were directed by Uwe Boll. It was adequate when a lot of films don't even reach adequate.

    Jonathan Gronli

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