Title: Dissidia: Final Fantasy
Release Date: August 25, 2009
Publisher (Developer): Square Enix (Square Enix)
ESRB Rating: “Teen” for Fantasy Violence, Mild Language and Partial Nudity
Pros: Looks beautiful, has an interesting story, lots of play options, lots of accessories, two control options, nice assortment of characters, great music, lots of challenges and achievements to keep people playing, calendar function to encourage you to play certain days and bonuses for taking part in lots of battles.
Cons: Difficult to level up characters outside of story mode. Cloud and Sephiroth’s voice actors are masters of unnecessary dramatic pauses. If you play stories in order of least difficult to most, you go out of order.
Overall Score: Two thumbs up, 98/100, A, * * * * 1/2 out of 5
2009 is an amazing year for PSP games. Thanks to Square Enix, NIS America and Atlus, current PSP owners and those who’ve chosen to adopt the PSPgo have had a substantial selection of games to enjoy. Dissidia: Final Fantasy, a fighting game with RPG elements, is easily among the top five PSP games of 2009, and is probably among the top 10 games in general released in 2009.
Legendary heroes and villains are called to fighting in the battle between the gods Cosmos and Chaos.
Two two gods Cosmos and Chaos, have been locked in battle for near eternity. Cosmos is the goddess of light, and Chaos of darkness. This eternal battle keeps the balance of light and dark in check. Both have summoned warriors to represent them and, for the first time, Chaos has overpowered Cosmos. So, the world is on the verge of collapse since darkness has decimated light.
There is still hope, though. The ten heroes summoned by Cosmos, from Final Fantasy I-X, have been told to find the 10 crystals. With them, there’s a chance of keeping darkness from overwhelming the world. However, the main villains from Final Fantasy I-X stand in their way. So, in story mode, players follow the adventures of Warrior of Light (FFI), Firion (FFII), Onion Knight (FFIII), Cecil (FFIV), Bartz (FFV), Terra (FFVI), Cloud (FFVII), Squall (FFVIII), Zidane (FFIX) and Tidus (FFX) as they face Garland (FFI), The Emperor (FFII), Cloud of Darkness (FFIII), Golbez (FFIV), Exdeath (FFV), Kefka (FFVI), Sephiroth (FFVII), Ultimecia (FFVIII), Kuja (FFIX) and Jecht (FFX).
A strategic fighting game with both depth and replay value.
Dissidia: Final Fantasy is impressive. It looks and plays beautifully. At times, it is even astonishing to believe that the PSP is capable of such incredible displays. In addition, this impressive fighting mash-up of legendary RPG characters, didn’t necessarily need a good and plausible storyline to make people want to play. However, it’s evident that Square Enix took the time necessary to craft such a tale. The story, dialogue and motivations in the Story Mode are all interesting and provide substantial motive to keep playing. The only awkwardness comes from a few of the voice actors performances. Many seem incredibly fond of dramatic pauses, even when the subtitles indicate that such a pause isn’t part of the script. It’s more humorous than disruptive though.
There are two numbers to keep track of when playing, one is the character’s hit points, and the other is the brave points. Brave points determine how much damage a player will do when unleashing a hit point attack, and hit points determines how much longer your character can keep fighting. There are also two kinds of attacks you can unleash that correspond to those bars. Brave attacks lower your opponent’s brave points and boost your own. Hit point attacks decimate hit points and are used to finish off opponents. So instead of just going in button mashing, there’s an element of strategy. You have to carefully utilize both kinds of attacks, and eventually summons, to deal the most damage to opponents while staying safe. Since, in Story Mode, you’re going from battle to battle, you have to think ahead.
It’s also one of the deepest fighting games I’ve ever experienced. There’s a museum to fill up with voices and images. You can purchase equipment to make your characters stronger and better. You can fight through quick matches or a gauntlet of matches. There are extra characters and outfits to earn. Plus, there’s a little Chocobo mini-game that gives you extra items or experience based on how much you’re playing. There’s even a calendar where you get bonuses for playing certain days. Even the story mode has extra items, summons and areas that unlock on replays. You could easily spend months attempting to master the game.
The only downside comes from the way the first ten stories are presented and the difficulty levels of each. If you go from the easiest adventures to the most difficult, you’ll technically be going out of order, storywise. Thankfully, after beating each distinct story, you’ll see the important transitory cutscenes afterwards. Plus, the stories all intertwine, so chronological order isn’t all that important.
Dissidia: Final Fantasy is more than just a fighting game.
Dissidia: Final Fantasy is just an amazing experience. I went in with memories of an earlier Square Enix fighting game, Ehrgeiz, expecting a similar and enjoyable adventure. Instead, I found myself immersed in a whole world and story that I almost felt I had to keep playing. There was just so much to see and experience, and so much to unlock, that I could see Dissidia: Final Fantasy being the only PSP game someone would need for a 30-60 day period of time. There’s just so much to see and do that it’s difficult to get tired of it. It’s just a wonderful, high quality game and a must-own for anyone with a PSP.
Site [Dissidia: Final Fantasy]