Eight things I’ve learned from Dissidia: Final Fantasy
by at October 7, 2009 8:08 am
Sections: 3D, Action, Developers, Exclusives, Features, Fighting, Game-Companies, Genres, Handhelds, Lists, Originals, PSP & PSPgo, Publishers, Role-Playing
Sections: 3D, Action, Developers, Exclusives, Features, Fighting, Game-Companies, Genres, Handhelds, Lists, Originals, PSP & PSPgo, Publishers, Role-Playing

Dissidia: Final Fantasy is, inarguably, a fantastic game. At the same time, it shares a commonality with other Square Enix games. There are things in the game that just don’t seem to make any clear sense. Or at least, they wouldn’t make sense in a real world situation. But that’s part of the fun of a Square Enix game, things don’t have to make sense.
Back when Crisis Core: Final Fantasy came out, it proved to be both a fun and learning experience. It’s no surprise that Dissidia had a few things to teach players as well.
Read [Gamertell] Site [Dissidia: Final Fantasy]
Related Posts