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Gamertell Review: Ju-On: The Grudge for Wii

Sections: Adventure, Consoles, Features, Genres, Horror & Suspense, Opinions, Originals, Reviews, Sim, Wii

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Ju-On: The Grudge

Title: Ju-On: The Grudge
Price: $29.99
System: Wii
Release Date: October 13, 2009
Publisher (Developer): Xseed Games (Feelplus)
ESRB Rating: “Mature” for blood, violence
Pros: Some decent “scares,” jump right into the gameplay, quite immersive (for a while).
Cons: Rigid and awkward controls, ridiculously short, no checkpoints on levels, blocky graphics, linear, pointless battery system, no story to drive the game
Overall Score: One thumb sideways, one thumb down; 68/100; D+; * 1/2 out of 5

Ju-On: The Grudge is faulty on many levels – and I’ll discuss these below – but I’m willing to forgive many of them because of the subtitle “Haunted House Simulator” thrown across the box.

Have you been to any of the haunted houses that spring up in wooded areas and old schoolhouses at this time of the year? Ju-On gave me more scares than they do, so I at least have to give it credit for that.

Although, I want to clarify that being scared and being startled are two entirely different things. When a movie or game unexpectedly runs a cat in front of you with a really loud screech just to make you jump, that’s being startled. When a movie or game has you so frightened that you’re hiding under the afghan, barely able to peek out through the holes to look at the screen, that’s being scared.

Ju-On: The Grudge startled me on occasion. It never scared me.

Ju-On: The Grudge

When a Person Dies…

If you’ve seen the Ju-On movies (or it’s American counterpart titled The Grudge), you know the routine. If someone dies violently in a house or something, all who come into contact with its spirit will also die violently and the cycle continues. I’m not sure if that’s what happened in this game.

In each level, you play a character in a different location: abandoned factory, abandoned hospital, abandoned apartments, etc. Each level begins with a character name and most display the same family photo. Okay, so we assume these are all family members about to face the same terrible circumstances but that’s it on story. You don’t know why you’re there, you just are.

On each level you’re only usable object is a flashlight. This is permanently on and always frustrating because it uses batteries like a Hummer uses gas. Considering each level can be finished in under 25 minutes, that you have to find and replace four or five batteries per level is absolutely ridiculous. I get the sense of urgency that this creates, but why have that at all? The game is supposed to be about exploration, and if you’re forced to tear through each level for fear of being trapped in the dark (and promptly killed), you don’t have time to trigger all the frightening moments.

Ju-On: The Grudge

…With a Deep and Burning Grudge…

Even worse, in order to unlock the fifth and final level to complete the game, you’re going to have to play through the previous levels multiple times in order to find all the hidden objects, facing the same ghosts and dealing with the same bad batteries. I’m assuming this was done in an effort to prolong the game, which can easily be completed in two to three hours. Forcing you to replay levels can push it up to around 10, perhaps, but you won’t do that. It’s not worth it.

Making matters worse, the game crawls at a terribly slow pace and the flashlight control is horribly unresponsive. You use the WiiMote to point the flashlight at the screen and, to control direction, you press the B button. Hit down on the D-pad to back up. That’s easy enough to learn but annoying to use. The flashlight never seems to go where you want it to, making it cumbersome to even turn around or line up with a door so you can open it. This is acceptable when you’re exploring an area for the first time but it’s a game killer if you have to go through more than once.

If you want to play that fifth and final level, I highly recommend using a walkthrough so you can find all those hidden objects the first time.

Ju-On: The Grudge

After a couple levels, you know what’s going to happen. The triggered events never really change much and they’re telegraphed by the sound of the game disc being read. “Oh, the Wii’s clicking, here comes and yep. There it is. Doll fell from the sky. Scary.”

I’m also not sure I get the “scare meter” at the end of the game. Sometimes it calls me a sissy, sometimes it tells me I have no emotions. I’m never sure why. The two-player mode, in which player two conjures up random “scare moments” with the press of a button is fun for a bit, but both you and player two will quickly get bored with it.

…A Curse is Born.

Some elements of Ju-On: The Grudge do work. First, by making the screen so dark, you have no choice but to play it at night with the lights off; there’s simply no way you can make it through this game with any sort of glare on your screen. I think I like that decision.

Second, it really can be pretty spooky, especially early on. The creepy girl from the movies is used throughout and, although you’ll likely get bored with her hair, the use of that guttural clicking noise in the WiiMote’s speaker is quite effective.

Ju-On: The Grudge

Also, I’ve learned that horror “movies” are much harder to get through when you’re the one holding the flashlight. I had my wife try it and she couldn’t deal with the tension. However, she enjoyed watching me play it for a while. Either she couldn’t handle being the one facing the threats or she hated the control/battery system. Either way, objective achieved, Xseed!

Or something like that.

There’s no way I can recommend someone purchase this game, at least not at $30. With only four short levels (five if you’re persistent), it would’ve made more sense as a 1,000-point WiiWare download or a $4.99 iPhone game.

I do, however, highly recommend you rent it. Ju-On: The Grudge is certainly more effective than the majority of the horror movies out there there today (I’m looking directly at you, Saw). You’ll get your money’s worth out of an evening rental, provided you pay attention to those three words on the box: Haunted House Simulator.

This is not a game. Like horror movies and haunted houses, it’s simply a way for a teenage boy to scare his girlfriend into sitting a little closer to him on the couch and hopefully lead to a little bit of lovin’ when it’s over and that deserves some respect.

Site [Ju-On: The Grudge] Read [Gamertell]

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5 Comments

  1. You should have mentioned how bland the second player "scares" really are. Ooooh…. blood drops suddenly appear on the screen or ghostly hands appearing to play peek-a-boo. That's frightening.

    Jenni Lada
  2. Edited out in the final cut to shorten my rant, but you're right. Oh no! Bees! I'm supposed to scared of bees when there's a creepy-haired dead girl croaking in my face?

    Kirk Hiner
  3. @ Jessi – Don't bother renting it. I got it and I'll bring it along next time we hang out! :D

    Jenni Lada
  4. Some of the jump scares are good, Jessica. The controller shakes, however, will mostly be out of control frustration, not scares.

    Kirk Hiner
  5. damnit!! i really wanted this game to be awesome! I was sooo excited when i heard it was coming out, the idea of it sounded good "trudge your way through a haunted house with only a flashlight, never knowing what will pop out at you!" I liked the idea that it tracked how many times you shook the controller (out of fear) and that would effect your score.

    Then the second player thing sounded fun too! randomly hit the button to make it harder on the player. But horrible controls and lame scares always ruin everything!

    I will definitely rent it though! Go Gamefly!!

    Jessica Moen

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