Gamertell Preview: Etrian Odyssey III: The Drowned City for DS
by on July 14, 2010 at 2:39 pm
Sections: 2D, 3D, Developers, DS & DSi & DSi XL, Exclusives, Features, Game-Companies, Genres, Handhelds, Originals, Previews, Publishers, Role-Playing
Sections: 2D, 3D, Developers, DS & DSi & DSi XL, Exclusives, Features, Game-Companies, Genres, Handhelds, Originals, Previews, Publishers, Role-Playing

Before the demonstration began, Jabbari showed a sneak peek of the Etrian Odyssey III preorder incentive, the Etrian Odyssey: Forests of Eternity artbook. There were images showing location art, character sketches and much more. It reminded me a bit of the Knights in the Nightmare DS preorder book, Knights in the Nightmare: Tome of Lost Souls. But where the Knights in the Nightmare book was more of a companion guide/artbook, the Etrian Odyssey III book is all about the art from all three entries in the series.
After that sneak peek, Jabbari and Maragos took a moment to show what party creation would be like in the latest entry. When the game began, there were 10 classes available. (There are also two unlockable, secret classes.) The prince/princess, gladiator, hoplite, buccaneer, ninja, monk, zodiac, wilding, arbalist and farmer were classes available to choose from. Jabbari put together a quick party with a farmer, gladiator, ninja, princess and monk to show how creation works. This time around, you not only have four character designs to choose from. You also have additional color palettes as well. So if you like one character design, but don’t like the color scheme, you can swap it for something else.
But characters aren’t limited to a single class. After a certain point, characters can also be assigned a subclass. Subclasses don’t effect stats, but they do effect skills. Your characters can learn skills from subclasses that they normally wouldn’t acquire. You can also sort through a character’s skills through the main menu, organizing them into their main class, sub class or common skills, to make organizing and upgrading easier. As always, you can reassign skill points in case you want improve or rework one of your characters.
In addition to normal skills, there are now limit skills. Limit skills are assigned to characters, and each has certain requirements and times when you can acquire them. One skill, for example, may need to be assigned to three characters via the menu in order to be able to be used in battle. Once a skill is assigned, you have to wiat for the limit gauge to fill up in battle. When the gauge is full, you can use that skill.
While in town, many of the places are the same. There’s the guild, an inn, a store, a bistro/bar. Some of these classic locations have some new features added in. For example, the bistro, where you get quests, now has a larger assortment of NPCs available to talk to. The store also has a forge now, and if you acquire hammers in your adventures, you’ll be able to create your own equipment.
Fortunately, turns aren’t too limiting. Currents can be found in the water. If you mark them on your map and plan ahead, you can ride the currents to explore further out without wasting turns. Stepping onto a current tile and being swept along only uses up one turn.
The port is also where you can initiate the new multiplayer modes. Etrian Odyssey III has a local wireless co-op multiplayer mode where you can take on Sea Quests. (You can also take on Sea Quests alone.) Once one starts, you choose either to host or join, and then work with other players to defeat a boss. When you win, you get items you can take back to your own game.
There’s also a tag mode, something quite popular in DS games as of late. Once you choose the Barter command, you can enter a passive, standby mode and share information with passersby who also have the game in standby mode. You can trade Guild Cards this way. Once you’ve collected some, you can access the Book section in the main menu to look at them and see what other people have done and accomplished in their copies of Etrian Odyssey III, and what teams they’re using.
Also, there’s some good news. F.O.E. encounters once again give players experience! The first Etrian Odyssey rewarded players with experience after F.O.E. mini-boss encounters, but the second did not. The third once again rewards players who survive these tough enemy encounters.
That’s it for Etrian Odyssey III: The Drowned City for now. Be sure to keep an eye on Gamertell for future coverage of Atlus’ forthcoming DS game.
Site [Etrian Odyssey III: The Drowned City]
Related posts: