It has been nearly a week since Halo: Reach came into our lives. It has made over $200 million and broke the record for most concurrent users on Xbox Live. Most of our Xbox Live friends list was most likely littered with Halo: Reach activity. Bungie says over 700,000 players participated in Halo: Reach on day one. Those are just a few facts stemming from Bungie’s swan song. There are still 10 more that are equally, if not more impressive.
I think calling Halo: Reach a success is the understatement of the year. Reach appears to be the near perfect end to Bungie’s development on the franchise. Bungie will move on to create a whole new intellectual property with Activision that will last for 10 years. That doesn’t mean support for Halo: Reach will suddenly cease. A patch will be released in early October that addresses bugs and balancing issues. The main inclusion in this patch is cooperative campaign matchmaking. Most people should have completed the campaign by the time the patch is released. You’ll be able to play whatever level your team chooses and earn more credits to customize your Spartan. New game types may be included as well.
Below is a list of statistics that are guaranteed to make you say “wow”. For example, did you know that over 1000 years have been spent in Halo: Reach’s campaign so far? Also within this six day time frame, players have logged over 31 million games.
- 31,000,000 Games have been played since launch
- 98,000,000 Player-games have been recorded
- 8,214,338 Daily Challenges have been completed
- 255,996 Weekly Challenges have been completed
- 78,499,560,895 Total Credits have been earned
- 953 Man-years have been spent in matchmade games
- 1365 Man-years have been spent in campaign
- 854,107 files have been uploaded
- 577,804 recommendations have been sent to friends
- 4,619,455 files have been downloaded