SSX: Deadly Descents is about about tricks and survival

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SSX Deadly Descents

After a long absence, the SSX franchise is back. There was a time when SSX was like the snowboarding equivalent to Tony Hawk. Over time the Tony Hawk franchise diminished and, and SSX never made it to current generation platforms (excluding the Wii). Yesterday at the Spike Video Game Awards, EA announced SSX: Deadly Descents. The game has taken on a much more serious tone.

When we think of SSX, we think colorful worlds, insane tricks and high scores. While SSX: Deadly Descents retains the emphasis on tricks, the game is equally interested in combating the elements. Deadly Descents follows a team of daredevils who want to be the first persons to ever conquer some of the planet’s deadliest mountains. Instead of climbing up the mountains like normal crazy people, these snowboarders want to race down the mountains. These mountains are also locations in the real world, so it adds a bit of extra realism to the game.

EA described some of the obstacles players will face on its website.

From the peaks of the Himalayas, where the air is so thin that riders have to descend through the death zone at breakneck speeds to keep from blacking out, to the solid ice ranges of Antarctica, where a sunlit line is the only survival option when temperatures drop 50 degrees centigrade in the shade.

The question is how these hazards factor into gameplay. Will there be some sort of death meter we have to keep an eye on? The site also suggests that survival gear will be an important part of survival. Perhaps there will be a store that can be used to customize our snowboarder. There at least appears to be some truth to this based on the end of the SSX: Deadly Descents trailer below. See for yourself.

Site [SSX: Deadly Descents] Read [Joystiq]

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