All that made Canabalt the simplistic, yet brilliant game that is can now be obtained by anyone. Canabalt‘s developer has released Canabalt‘s source code, graphics, music and other vital assets to the public for free. Now anyone can make their own spin-off of Canabalt, and even sell it on the App Store. There are some limitations to what can and can’t be sold, but developers can do whatever they want for the most part.
Semi Secret decided to make Canabalt open source in the spirit of giving. The Indie iPhone Holiday Sale that Canabalt was a part of brought in over $25,000 for the Child’s Play charity. Opening Canabalt is Semi Secret’s way of thanking everyone who helped contribute to the cause.
The code that developers can download is an improved version of what made Canabalt. It’s now possible to have games running at 60 FPS (frames per second) on the iPhone 4 and iPad, and retina support is thrown in there there as well.
As I said earlier, there are some limitations as to what you can do with Canabalt‘s code and assets. The only thing developers can’t do is use anything that is specific to Canabalt. In other words, using Canabalt‘s music, sound effects, art and code in the form in which it currently exists is prohibited.
I’ve always wished more stages would come to Canabalt, but it never happened. I’m sure some creative individuals will make this game ten times better than it is now.