Title: Back to the Future Episode 4: Double Vision
Price: $24.99 for full season
System(s): *PC, Mac, Mobile, PlayStation 3
Release Date:April 29, 2011
Publisher (Developer): Telltale
ESRB Rating: “Everyone”
Pros: Fun puzzles, new scenery and more time travel.
Cons: Some puzzles not explained well and no new characters.
Overall Score: Two thumbs up; 94 out of 100; A; * * * * 1/2 out of 5.
The future is all messed up because Doc had to go and fall in love with the wrong girl. The only thing left to do is go back in time and convince young Emmitt Brown that the love of his life is really a mind controlling psychopath.
Of course this task won’t be easy ‘cuz, if it were, the game would be really short.
Love is a Many Stupid Thing
This episode picks up where the last one left off (Back to the Future The Game Part 3: Citizen Brown) with Doc captured by his insane wife and strapped down to a mind controlling machine. Marty has also been captured and is waiting inside a room for his Citizen Plus treatments. The first thing you have to do is get out of there and save Doc from being totally brainwashed.
Good thing you got out. Now you just have to go back in time and convince the two young lovers that their significant others are not who they thought they were, which is about as easy to do as pole vaulting to the moon.
Grown up Emmitt warns you that his younger self can be incredibly stubborn when it comes to something he has set his mind to, so you instead have to work on convincing Edna that Emmitt is not the catch she thinks he is. Unfortunately, she can be rather stubborn as well so the only way to convince her is to alter Emmitt’s appearance, both physically and socially, and make him look more like a hoodlum then a gentleman.
It’s also important that you return the timeline to how it normally was before Emmitt met Edna, which means he needs to enter the science fair and more importantly attend a showing of Frankenstein.
Rocket Car Out, Mind Reader In
One thing I was happy to see in this game is new scenery. The last three games all took place in the same areas, different timelines but still same areas. In this one you get to look around the Citizen Plus building and Pine Valley high school where the science fair is taking place. Also you can visit young Emmitt’s house which you did in the first episode but now in a new location.
The puzzle you have to do in Emmitt’s house is a bit annoying. Basically he has built a machine for the science fair that lets you read different emotional responses from people to stimuli, thus allowing you to determine what kind of person they are (i.e. if they have a positive response to something Edna considers bad then they are a hoodlum). So, in order to convince Edna that Emmitt is really not a model citizen, you have to alter the way he responds to stimuli by, for example, causing a good or bad smell in the room. Not only was this a bit hard to figure out but you have to do a mot of things to alter his responses as there is a lot of stimuli to look at.
There are no new characters in this one, unless you count the guards from the Citizen Plus room, which I don’t. You do get to see Jennifer though for a little bit and your grandfather who is working the science fair.
You also get to time travel in this one, since you have to go back and forth through the altered future. You may think that is obvious since this is a Back to the Future game but in two of the 4 games you don’t time travel.
No Time Like the Past
The story is almost done and we hope Doc will learn his lesson and destroy that infernal time machine once and for all. But, of course, he probably won’t.
Once again, I strongly recommend playing the other episodes before you play this one because you won’t know what the heck is going on. Plus, the story will be a lot more fun if you play all the episodes.