The Elder Scrolls V: Skyrim on Xbox 360 is running into some problems. These aren’t the usual game crashing, mission-breaking bugs we’re used to seeing in open-world Bethesda games. This time, it’s about texture scaling. Textures are what gives games more detail. Bethesda is aware of the issue and are currently working on a patch that will be released hopefully sooner rather than later.
The issue occurs when you install Skyrim to the Xbox 360’s hard drive. When Skyrim is being played this way, some of the game’s textures remained scaled down (i.e. ugly) instead of scaling back up (i.e. pretty).
Bethesda explained the situation on its forums.
“Skyrim uses a lot of dynamic streaming systems, including textures,” the statement reads. “We’ve seen a few reports of certain textures temporarily scaling down on the Xbox 360, and not scaling back up. We have verified that this issue does not occur when playing off the disk and when the game is fully cached (not installed). Skyrim makes heavy use of the Xbox 360 caching system, and caches over the normal course of play while in menus or interiors. This cache can be wiped when other games are played or when the user manually removes it. We’re working on a solution in the next title update for those who have installed the game.”
We don’t have an estimated time frame for the patch.
For now, keep Skryim off the Xbox 360 hard drive. You may have to deal with slightly longer load times and the super loud disc drive on older Xbox 360s, but it’ll be worth it.
Via [Bethesda Forums]