There’s a good reason why we hadn’t heard anything about Metal Gear Solid: Rising in so long. The game was cancelled, but the public was not informed. During the VGAs this past weekend, the game returned as Metal Gear Rising Revengeance. According to Andriasang, the story behind the death and rebirth of Rising was discussed on the the Hideraji podcast featuring Kojima Productions’ Yuji Korekado.
Apparently, Metal Gear Sold: Rising didn’t evolve too far past its “chop anything” concept. While it was very cool seeing a person and a watermelon get chopped into symmetrically specific pieces, the team didn’t know how to build an entire game around that.
Following the game’s cancellation, Platinum Games visited Kojima Productions and were given the opportunity to pick up the torch.
Platinum Games changed the original story of Metal Gear Solid: Rising to signify it’s individuality from the Metal Gear Solid series. Metal Gear Rising Revengeance is not a sequel to Metal Gear Solid 4. It takes place after the events of MGS 4, but it does not share its story.
Rest assured, the slicing-to-bits portion of MGS: Rising in still intact. Here the trailer for Metal Gear Rising Revengeance that debuted at the VGAs.