On March 13, 2012, PS3 owners will finally get to experience Journey, another one of thatgamecompany’s interactive pieces of art. I know, technically Flower, Flow and Journey are all games, but the way they’re designed to encourage freedom and appreciation of the in-game world and experience also makes them some of the best examples of video game art. While it’s impossible to pin down absolutes of a game like Journey, where the goal is to keep moving forward and see everything possible in a seemingly endless desert, the just released trophy list does offer some hints about the overall experience.
While it is impossible to “spoil” a game like Journey, the 14 just announced trophies are pretty descriptive and offer some hints as to what people can expect from the game. If you want to go in fresh, you may want to skip over this next block of text.
- Threshold: Cross the broken bridge without completely rebuilding it.
- Mirage: Find the hidden desert flower.
- Explore: Discover all cloth creatures in the desert.
- Adventure: Pass through 15 gates while surfing through the sunken city.
- Trials: Sneak through the underground passage without tearing your scarf.
- Ancestors: Find a mysterious creature hidden in the temple.
- History: Uncover all 10 ancient glyphs.
- Crossing: Reach the summit with a companion and return to the beginning.
- Rebirth: Finish the game and return to the beginning.
- Companion: Finish the game with the same partner for the majority of the journey and return to the beginning.
- Reflection: Sit and meditate with another player for more than 20 seconds
- Wonder: Meet 10 or more unique travelers.
- Return: Start the journey again after a week long break.
- Transcendence: Collect all unique glowing symbols across one or more journeys.
I don’t really obsess over trophies/achievements in games, but I will admit that the ones we’ll be collecting in Journey are the kind I like to see. They aren’t about going to outlandish lengths just to get an icon, extra points and bit of text. These trophies instead just help you keep track of things you’ve done on your own while enjoying the game. They’re more based on events that could happen while your traveler explores the world and help you keep track of an experience that happened while you played. The only ones that sound like they might be demanding are Adventure, Trials and probably History.
Read [PlayStation Blog]