Epic Games Director of Production Rod Fergusson announced March 19, 2013 as the release date for Gears of War: Judgment at Comic-Con 2012. Assisting him in the reveal was dedicated gamer Waldo Kinney, who has the date tattooed on him.
We knew the Gears prequel was coming sometime in 2013, but this is the first official date we’ve gotten. It tells the story of Kilo Squad, which includes Damon Baird and Augustus Cole. The pair are supporting characters in the Gears series, but have become quite popular themselves. Judgment takes place 15 years before the trilogy starring Marcus Fenix and Delta Squad.
Baird and Cole aren’t much better at staying out of trouble with the COG than Marcus. They stole some technology to combat the Locust, and the game deals with their trial. The era immediately after “E-Day,” when the Locust emerged and war began, is confusing for humanity. They’ve never faced a foe like this. Baird is convinced the old tactics won’t work. Years later, we all have the benefit of knowing he was right. There’s a lot of chaos to wade through before things reach that point, though.
Yes, campaigns are awesome. Shooters live and die by the multiplayer, however. Judgment’s Overrun is perhaps the biggest addition. It combines Horde and Beast mode into a competitive endeavor. COG soldiers have to defend a Hammer of Dawn that will allow them to kill all Locust in the area. Then the teams switch sides. Should the Locust win on the attack, a swarm of Kryll will rip the COG soldiers to bits. Overrun is class-based, bringing even more strategy to the mode.
Dedicated servers were one of Gears 3’s most important additions. They’re coming back, because it doesn’t matter how fun the multiplayer is if you can’t get a match. Judgment can’t get here soon enough for me. Epic makes the fall of humanity so much fun to play.