TGS 2012: Hyperdimension Neptunia Victory wins a worldwide release

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If there’s one universal truth I’ve taken away from the 2012 Tokyo Game Show announcements, it’s this. As long as we have NIS America, the tales of Neptune and her adventures in Gameindustri will always be told outside of Japan. NIS America made two Hyperdimension Neptunia announcements on September 21, 2012, and that’s that we’re getting both Hyperdimension Neptunia Victory for the PS3 and God App Neptunia for Android.

Now, one thing you need to know about the Hyperdimension Neptunia games is that while they’re all connected, they’re all taking place in different areas/periods of time/etc so you can easily jump in without having played the previous games. For example, the first game was set in modern times. The sequel focused on anthropomorphic handheld systems. Hyperdimension Neptunia Victory takes things back to the past. Neptune somehow managed to get herself thrown back in time to 1989. She has to ally with the Goddesses and characters of Planetptune (Sega), Lowee (Nintendo), Leanbox (Xbox) and Lastation (Sony) at the time to get back to her original time.

Basically, it’s another excuse to have fun with anthropomorphic consoles and game companies. Neptune (Sega Neptune) and Nepgear (Game Gear) both return as our heroines and are joined by Pururun (possibly Sega Genesis) as she’s the current Planeptune Goddess. Party members include Broccoli, Falcom and Marvelous. We’ll see it in North America and Europe in Spring 2013.

The other localization is of the god App Neptunia communication game and alarm clock. It’s basically a simple Android app that lets players make friends with Neptune and Noire (PS3). The base app is free and just has the minor relationship sim and alarm clock, but if you pay money you can buy extra outfits for both girls and unlock an AR photo feature.

You know, as fan-service-y as the Hyperdimension Neptunia series is, I’m glad to see it’s still being released outside of Japan. Each entry has been stronger and better than the one before, making for a funny JRPG that you actually can admit you own and enjoy. Unless one of those risque CGs comes up. Then you try and click through the dialogue as fast as possible, hope no one saw and go back to enjoying the rest of the game.

Read [Siliconera]

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