Story of Seasons preview diary 3: Finding a routine

One of the most important things about any Bokujou Monogatari/Harvest Moon games is getting settled into a routine. It’s the key to success. Fortunately, my earliest experiences with Story of Seasons have shown that it’s easy to develop a comfortable rhythm with this installment. Within 3 days, I had a Story of Seasons pattern that more »

Story of Seasons preview diary 2: A Home of one’s own

In most Bokujou Monogatari/Harvest Moon games, players begin with a farm that’s a less than ideal living space. After all, you’re inheriting something that no one has manned for years or only starting a new life. Story of Seasons follows this trend, but there’s a significant difference. A player isn’t stuck with the worst lot more »

Final Fantasy XV preview: Episode Duscae has something to prove

There’s probably more at stake with Final Fantasy XV than we know. I have no doubt in my mind that getting playable proof of this game not being a disaster was priority number one for Square Enix as soon as Tetsuya Nomura was off the project, and slapping that demo onto a bizarre, but almost more »

Story of Seasons preview diary 1: Welcome to the community

I didn’t inherit. I was chosen. My skills were judged, and I was found worthy. Oak Tree Town needs fresh blood. The town was growing, but reached a plateau. That’s why I’m here. Veronica, head of the local guild, sent out an alert. The goal? To invite in a prospective farmer with the most potential more »

Etrian Mystery Dungeon Preview: Hello, Greenhorns

St. Patrick’s Day is coming up. This is important, as I like to follow themes when playing certain kinds of games. Titles like Etrian Mystery Dungeon fall neatly into that category. These games encourage ample use of one’s imagination. There is a story there, of course. A town named Aslarga sits at the edge of more »


Code Name: STEAM Preview: Amiibo change the game, but don’t break it

Want more ways to put your Amiibo to use?  lets you do just that with playable Fire Emblem characters, and for once, it may actually be worth the investment. Amiibo owners have been generally frustrated with functionality in games, usually for one of two reasons: either the effect on the game is too minimal (like more »

Barbara-ian Preview: I Want My Hour Back

Imagine, if you will, a Diablo clone with destruction physics. If this sounds like it would be fun, you’re right. There’s definitely a seed of something interesting in there. Unfortunately, Barbara-ian doesn’t really manage to keep my interest because it’s not very well put together. Now, to be fair, Barbara-ian is still in beta, so more »

Sunset Preview: Thoughtful Trouble in Fictional Anchuria

Video games seldom strive to instill states of somber reflection in the player, but developer Tale of Tales has made it their bread and butter. Games like The Path and Fatale play less like video games and more like particularly immersive exhibits in art museum. They’re more atmospheric than interactive, not seeking to foster the more »

htoL#NiQ: The Firefly Diary Preview: Stumbling in Darkness

In a dilapidated room, in a dark and dreary place, where only a single firefly provides a guaranteed source of light, a young girl awakes on an operating table. The fact that she isn’t alone momentarily disconcerts her, but the firefly soon shows itself to be a friend, rather than a harbinger of doom. This more »

Code Name: STEAM is okay on a 3DS, but great on a New 3DS

Code Name: STEAM, the new strategy game from Fire Emblem developer Intelligent Systems, releases next month. While it looks like it’ll be fine on the old 3DS hardware, it’s a much better proposition on the New Nintendo 3DS and New Nintendo 3DS XL. It takes advantage of a lot of the enhanced features, often in understated more »

Monster Hunter 4 Ultimate Preview Diary 2: Teaming Up

My prior experiences with Monster Hunter 4 Ultimate have primarily been solitary ones. Local multiplayer was a buzzkill. I could count the number of PSP owning friends on one hand, and all of them had purchased the handheld for its JRPG offerings. No one was interested in taking me up on the joys of the more »

Monster Hunter 4 Ultimate Preview Diary 1: Elder Dragon Attacks

It’s been a long time since I headed out on a hunt. Five years, to be exact. I enjoyed Monster Hunter on the PSP, but never stuck with it, as I never really had anyone to play with. I didn’t get into the Wii version, despite its online opportunities, because again, it wasn’t the kind more »