TechnologyTell

I am Bread Preview: Toasty

I am Bread is no joke. It may seem like one, with its QWOP controls. Plus, it is from Bossa Studios, creator of . No, this is a strangely compelling, strategic kind of game. There will be laughs along the way, but you’ll also be in for quite the challenge. The basic concept in I more »

The Legend of Zelda Wii U Awakens Long Dormant Feelings

Is it safe to call 2015 the year of Zelda (or Link)? The Legend of Zelda Wii U looks absolutely stunning and appears to be coming along nicely as Shigeru Miyamoto and Zelda lead producer Eiji Aonuma assure it will release in 2015, in addition to the 3DS Majora’s Mask remake. At The Game Awards, more »

Guilty Gear Xrd SIGN Preview: The Hype is Real

After spending some time with the Guilty Gear Xrd SIGN (whew) demo, I’m more sold than I probably already was. If you have a PS4 and PlayStation Plus, get your ass on your TV and download it, ASAP. I don’t even know where to start. It’s gorgeous. It’s air-tight. It’s exciting. It’s even super satisfying more »

Massive Chalice Preview: I’m no better than the Cadence

Throughout Massive Chalice, players are repeatedly told of the Cadence’s evil. It’s a demonic presence, corrupting everything, and the next 300 years must be spent doing everything possible to stem its waves of destruction. The Massive Chalice, tells me the foe will never stop generating and unleashing its pawns upon the kingdom in this war. more »

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Massive Chalice’s alchemists are amazing

Double Fine’s Massive Chalice is a more realistic, strategic RPG. It’s undoubtedly a fantasy game, but it’s more rooted in reality than most. This means, sadly, that a wizard isn’t going to come along and save the day. No, the closest thing one has to that is the alchemist, a class I believe is one more »

Massive Chalice made me restart

The Technology Tell Gaming Channel is going to do a preview of Double Fine’s Massive Chalice. That isn’t surprising, of course, because this is a Double Fine game, it was Kickstarter success that raised almost $1,300,000, and you can’t let the Early Access of a release like this pass you by. Unfortunately, our preview is more »

The Sun and Moon Preview: This game really wants me to hurl (update)

Playing The Sun and Moon makes me feel physically ill. I’m not being hyperbolic; this isn’t one of those “ugh this game is so bad it makes me wanna puke” things. I mean, I don’t think the game is very interesting, but I don’t get that upset when I don’t like a game. About fifty levels more »

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Sonic Boom: Shattered Crystal Preview: Sticking Points

Modern Sonic games are so traditionally bad, only a potent mix of naivete and boredom would allow me to purchase the game uninformed. Thankfully the Sonic Boom: Shattered Crystal demo is now live on 3DS, so I decided to take a quick peak. The new games definitely seem to be taking a different approach. The more »

Persona Q Preview: I want an anime spin-off

I’m officially part of the problem. As I play through Persona Q: Shadow of the Labyrinth and experience the various interactions between the cast of Persona 3 and 4, all I can think is how much I want there to be a Persona Q anime series. Think about how many Persona anime series there are more »

Persona Q Preview: How Sweet the Sound

All it takes is a confirmation chime for Persona Q: Shadow of the Labyrinth to make me smile. Silly, isn’t it? I begin the game on my 3DS, and the first thing that comes up is a reminder that map data is stored on the SD card, so I should always have one inserted while more »

Persona Q Preview: Falling back on my favorite team

I’m a creature of habit when it comes to games. If given an opportunity to customize a party from a wealth of members, I’ll inevitably rely upon certain characters. It’s a trait that’s followed me to the Persona games, and I’m happily maintaining in Persona Q: Shadow of the Labyrinth. It isn’t out of necessity. more »

Persona Q Preview: Intro to Cartography

It’s no secret that Persona Q: Shadow of the Labyrinth is a mashup of Persona and Etrian Odyssey, one which relies heavily on the manner and mapping of the latter. This could have potentially posed a problem for those who unfamiliar with the intricacy mapping can require. Fortunately, as I began playing through the game, more »