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Kent State gives students a Second Life in the classroom

The cover story for the most recent issue of the Kent State University alumni magazine (Kent State Magazine, Vol. 8, Issue 3, Spring 2009) highlights the efforts of several professors using Second Life as an educational tool.

Although a feature story about Second Life might seem, “Like, so two years ago,” this is a prime example of how video games can be used to contribute to society and bring together a world community.

Titled “Get a Second Life,” the article focuses on the educational efforts of two Kent State professors and their students within Second Life with virtual classes and live SL theater performances…