contact
Opinion: When a DS device is an in-game tool, a game becomes believable
Video games are designed to take players into an entirely new world. The goal of developers is to make this new environment identifiable, and to create an atmosphere where players can lose themselves in this virtual world and feel they’re a part of events taking place. An interesting mechanic that can be used to help players make a connection is to include some familiar aspects or tools from daily life into the game. Developers have been particularly successful in this endeavor when it comes to DS games.
When game developers choose to create a DS game in a manner where the DS a person is playing on is involved in the story, it can help break down reality’s boundaries. What if a game could really cause a person to die in a week? What if your DS could help you find your long lost father? Many times the scenarios presented by video games are totally unbelievable, but by including a familiar device, a story becomes more plausible.
Let’s look at Contact first. In this game you’re supposed to be helping an alien being, the Professor, and a boy he recruited named Terry, find the necessary components to repair his space ship. At the beginning of the game, the professor tells you that, while Terry is doing all the dirty work, you are using the DS device to control and guide his every move…















