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Wedbush Morgan adjusts earnings projections for Take-Two after Duke Nukem’s lackluster sales

Duke Nukem Forever has caused market analyst firm Wedbush Morgan to chop $25 million off its first-quarter revenue estimates for publisher Take-Two Interactive. Wedbush Morgan had expected the long, long awaited installment in the shooter series to sell at least three million copies. Reviews for Duke Nukem’s latest hurrah have been scathing and the sales reflect as much. Wedbush Morgan now acknowledges DNF will be fortunate to sell even half of the three million originally projected.

Opinion: Supreme Court’s decision is a major but temporary victory for games

The game debate is over – for now. I never thought I would say it, but, rather than trying to appeal to people’s sense of reason, I can actually commend the Supreme Court on their decision to do away with California’s game sale regulation law. It’s a major victory for the game industry, the retail industry and those who partake of both. That’s the good news for us. Then again, there is still the risk of a resurgence of similar bills in the future.

Opinion: Duke Nukem Forever might wound, won’t kill Duke

Duke Nuken Forever isn’t a great game. In some areas, it is flat-out dreadful in terms of playability. Sure, it is offensive. It definitely didn’t live up to the 12 years of work that was supposedly put into the game.

However, it still probably won’t be enough to kill Duke, much to the discontent of women’s rights groups who do have a good and valid point and delight of Fox News who will exploit those opinions.

The King’s Reach: Duke Nukem Forever reviews turn into PR fiasco

It might have been impossible for any game to live up to 15 years’ worth of expectations.

Duke Nukem Forever has fallen far short, according to most reviews. Time and critics have not been kind to the game that has been in development since the late ’90s. Everything from the game’s dated humor to its missions and shooting mechanics have been blasted and not with any of Duke’s signature weapons. Duke Nukem, let’s face it, is kind of a jerk.

He’s crude, insensitive and downright disrespectful to women. As the negative reviews began to pile up, an executive at the firm in charge of the game’s PR fired off a blast even Duke might have thought twice about.

GameStop will honor Duke Nukem Forever preorders, no matter how old

Have you been clutching onto your Duke Nukem Forever preorder since the Clinton administration? GameStop is about to reward your obsessive record keeping.

GameStop began taking preorders in 1997 under the impression the game would release within, oh, a decade or so. GamePro asked if the retailer would honor those initial transactions in light of the game’s lengthy development cycle.

GameStop will and will even give those customers the “Duke’s Big Package” preorder bonus. That includes an in-game EGO boost, a Big Head mode and some T-shirts to wear in game.

E3 2011: Ten early expo predictions

Think you know what’s going to happen at this year’s E3? Well, so do we. Now let’s see whether or not we agree…

Opinion: Duke Nukem might be sexist but it could be far worse

Fox News recently went back on its anti-games soapbox. Much like it had its two cents to throw in about the deplorable, sexist, violent [insert other negative entertainment-related adjectives here] nature of highly anticipated “M”-rated games, Fox’s wrathful gaze has turned toward the game Duke Nukem Forever.

Stop the presses: Duke Nukem forever delayed again

Perhaps the longest running gag in the videogame industry is still running, as publisher Take-Two Interactive has announced another delay for Duke Nukem Forever. Slated for a May 2011 release before the latest announcement, Take-Two is now promising the game will hit North American stores June 14, 2011 and launch internationally June 10. The upcoming (we think) first-person shooter has been in development since 1997. It’s become an industry joke, synonymous with the term “development hell.” Take-Two acknowledged as much in its press release. Keeping with Duke Nukem’s off-color humor, the announcement notes that “Duke Never Comes Early.” It’s safe to say we passed any chance of him showing up early around, oh, 1999 or so. Developer Gearbox Software got in on the joke, calling this the shortest delay in the game’s history.

Duke Nukem kicked out of his own game

Duke Nukem’s acquisition by Gearbox has caused some problems for Frontline Studios. Frontline Studios was in the process of creating Duke Nukem: Critical Mass as part of a trilogy. Since Gearbox owns the Duke now, Frontline was forced to take Duke out of the game and replace him with someone else.

Gearbox now owns Duke Nukem

A couple days ago Gearbox software announced it would be completing development on the once mythical Duke Nukem Forever. Not only is Gearbox making Duke Nukem Forever a reality, it has acquired the Duke Nukem intellectual property in its entirety.